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Microsoft launches new Office app for Windows 10 - The Verge

If you bought a retail copy of Microsoft Windows or Office, the first.

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Bloomberg: Japan has been sidelined in Sony's PS5 marketing plans; Microsoft seeking acquisitions in Japan

In the battle of the next-generation gaming machines, two key players are moving in different directions.
Microsoft Corp. is making a serious attempt to attract fans in Japan with its new consoles and network services. Meanwhile, Tokyo-based Sony Corp. moved its PlayStation business headquarters to California in 2016 and has built the U.S. into its largest single market.
New Xbox and PlayStation devices launching this week will likely face an uphill battle in Japan, where Nintendo Co.’s Switch enjoys dominance with a family-friendly lineup of games.
But Microsoft’s targeting of the world’s third-largest video-game market -- including with services that can be accessed across a variety of devices -- could potentially yield strong results. As the Xbox has virtually zero presence in the country, there’s plenty of room for it to increase its share.
“The Xbox has a chance to make Japan its second-largest market after the U.S. if it takes the right steps for years to come,” said Hideki Yasuda, an analyst at Ace Research Institute in Tokyo. “Sony’s attention is drifting away and fans have started to notice that.”
Sony has placed more importance on the U.S. market after the PlayStation 4’s disappointing performance in Japan, according to employees who asked not to be identified discussing internal matters.
Global sales of the PS4 rose to more than 113 million from the PS3’s 87 million, according to Sony data. But the console sold fewer than 10 million units in Japan, less than its predecessor, according to Famitsu, a Japanese video-game magazine. The U.S., meanwhile, accounts for 35% of the video-game unit’s revenue, compared with 10% for Japan, according to Macquarie Group Ltd. analyst Damian Thong.
Any suggestion that Sony is shifting its focus away from Japan is incorrect and doesn’t reflect the company’s strategy, spokeswoman Natsumi Atarashi said. She noted that the PlayStation 5 is launching first in Japan and said “our home market remains of utmost importance.”
A senior figure inside PlayStation headquarters in San Mateo, California, said the U.S. side was frustrated by the failure of the Japan marketing team to sell as many PlayStation 4 units as expected. The person asked not to be identified discussing internal matters.
As a result, Japan has been sidelined in planning the PlayStation 5’s promotion, according to several PlayStation staff in Japan. Employees in Tokyo said they’ve been left awaiting instructions from California.
Japan-based developer support teams have been reduced by as much as a third from their peak, and the rolling contracts of a number of game creators at PlayStation’s Japan Studio, one of the unit’s oldest in-house software ateliers, haven’t been renewed, former employees said. The U.S. office believes the PlayStation business doesn’t need games that only do well in Japan, employees in the California headquarters said.
The PlayStation 5’s two main online promotional events both took place at 5 a.m. in Tokyo -- making them more accessible to American and European fans -- and lacked Japanese translation for some parts. The company also decided to standardize its PS5 control scheme so that Japanese players would have to use X to confirm and O to cancel, like the rest of the world. That reverses a 26-year tradition in a country where circles signify positives and crosses mark negatives.
Local retailers said they haven’t received many more first-batch PlayStation 5 units than they did of the PlayStation 3, which had a limited initial production run.
“It’s analyst consensus that PlayStation no longer sees the Japan market as important,” Morningstar Research analyst Kazunori Ito said. “If you want to know their take on the Japanese market, you need to ask about it because otherwise Sony wouldn’t talk about it.”
TV ownership among Japanese households has been falling for years, according to government data. That makes the market less attractive, according to Ace’s Yasuda. In order to play games on the PlayStation, a user must have a TV or monitor, though some titles are also available to play on PCs.
Serkan Toto, a game consultant in Tokyo, said the PlayStation 5 should sell fewer units than its predecessor.
“Many PlayStation 4 owners in Japan would eventually move to the PlayStation 5, but that would largely depend on how strong the PlayStation team in Tokyo will be in pushing the needs of Japanese customers to the American headquarters,” he said. “Considering the current power balance between the U.S. and Japan, I can’t expect much, unfortunately.”
To be sure, the PlayStation 4’s worldwide success suggests Sony’s strategy hasn’t been detrimental. Chief Financial Officer Hiroki Totoki said on Oct. 28 that the company would be able to sell more than 7.6 million PlayStation 5 units in the first five months, more than the popular PlayStation 4 achieved in the same timeframe. The long-term goal is to sell as many units as the PS4, Totoki said.
And the company’s PlayStation Plus subscription service, for owners of Sony consoles, reported a record increase in subscribers during the period of pandemic lockdowns.
But Microsoft, which is launching its next-generation consoles in Japan on Tuesday, the same day it does so in the rest of the world, sees an opportunity in the country’s market. Microsoft didn’t start selling the Xbox One in Japan until almost a year after the U.S., which contributed to its disappointing sales in the Asian country.
The challenge facing Microsoft is steep. The Xbox One accounted for just 0.1% of console sales in Japan this year through Nov. 1, compared with 10.1% for the PlayStation 4 and 89.8% for Nintendo’s Switch, according to Famitsu.
Microsoft is betting its Xbox Series S, the smallest Xbox ever, will help turn the tide. Previous consoles were criticized as being too large for Japanese living rooms, Ace’s Yasuda said.
The U.S. company has been stepping up discussions with Japan-based game developers about releasing titles on the Xbox, said Sarah Bond, who oversees relations with game creators across the Microsoft gaming ecosystem.
Koei Tecmo Games Co. is one of those firms. Hisashi Koinuma, president of the Japanese publisher, said he’s willing to consider releasing more games for the Xbox if the U.S. company shows continued interest in Japan.
On top of that, there’s evidence Microsoft is seeking to make acquisitions in the country, though it hasn’t yet landed a deal with a big name there. Several Japan-based game developers, from small to big, said it had approached them about buying their businesses. They asked not to be identified as the talks were private, and declined to give details on how the discussions went.
When asked about potential purchases of Japanese companies, Jeremy Hinton, head of Xbox operations in Asia, said Microsoft is always open to discussions with creators that are a good fit. He said acquisitions are a possibility but there are no announcements to share at this time.
“Japan has long been an isolated part of the Xbox world, but it appears Microsoft is changing that landscape,” Katsuhiko Hayashi, representative of Famitsu Group, said of Microsoft’s efforts to target the country.
The focus isn’t just on selling consoles. Hinton said the company is also banking on winning subscribers to the Game Pass Ultimate service, which includes the xCloud game-streaming offering. This service, which can be used for other devices as well as the Xbox, offers more than 100 all-you-can-play games for a fixed monthly fee and will seek to entice the country’s growing cohort of mobile gamers.
While Japan has fallen behind China and the U.S. in the size of its video-game market, Microsoft said Japan is still biggest when measured by per-capita spending.
But questions remain about whether the U.S. company will be able to penetrate it given its lack of success in the past, according to game-industry consultant Toto.
“Microsoft will continue to have a hard time in Japan, and I don’t see any reason why the next Xbox should do better in Japan than the previous models,” he said. “All signs point that for the next years, Nintendo will stay king in Japan, and I really don’t understand why Microsoft is still so obsessed with Japan.”
Whether he’s right -- or whether the U.S. company can prise open the door to a market that has long eluded it -- remains to be seen.
“Microsoft won’t be able to take Sony’s position as No. 2 in Japan anytime soon, but at least it has started to make changes,” Ace’s Yasuda said. “A big tide always starts with a small change.”
https://www.bloomberg.com/news/articles/2020-11-07/microsoft-sets-sights-on-sony-s-home-turf-in-game-console-clash
Posting the text of the article here since it probably is blocked for other people as bloomberg is paid. It's a very strong rumor for both companies. With Sony, it's a bit clear as even though the PS4 in Japan is the third best-selling on countries (only behind the uk and us), it still sold less than the PS3, much like Sony has been investing less and less on their japanese side for development, change of hq to US and other things, so it already has a bit of things showing on the last years. In regard to MS, they have been trying for years to break into Japan to get a piece of the Asian market and have more than US, plus their own acquisitions for that market and for others to sell the console, so it also gives a bit of confidence. Guess we'll see.
submitted by Shinobihost to GamingLeaksAndRumours

Update and Status Thread 09 Nov 2020

Update and Status Thread 09 Nov 2020
Hi all,
Since Reddit only allows two sticky posts per subreddit and there's always going to be multiple things we want to keep everyone updated on, I've created this thread that will be edited and updated regularly with the status of items and any major updates.
Attached here is the link to the Diagnostic Tools that might be referenced in the thread if we need anyone to capture diagnostic logs for their issues. For submission of diagnostic logs, we appreciate if you can include your Reddit user name, the Reddit thread which would correspond to your issue (if there is), or a short description of your issues. There were some submissions with only the log and no other information, so it is also difficult for us to corelated the issues that the log is meant for without combing through the entire forum.
📷📷Diagnostics Tool (Public)
Any private correspondence or submission of diagnostic logs should be sent to [[email protected]](mailto:[email protected]). Please note however that this is more of a community engagement email, so those with specific support issues required on their products are still advised to contact our official Customer Support at https://www.creative.com/contactus/, where we have much more dedicated resources and Customer Support Officers to track and look into various support issues.
So, with that being said. Here's the latest!
CURRENT TRACKING ITEMS:
1) Sound BlasterX G6
1a) G6 Game/Chat support for PS4
2) SB Command Support
3) DDLive/DTS issue [Monitoring. No active update 06/14]
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
5) Sound Blaster X3
6) Sound BlasterX Katana
7) Windows 10 Update 2004 20H2
8) Sound Blaster K3+
9) Sound Blaster G3 Intermittent no audio device after device resume from hibernate/sleep
10) AE-5 LED Lighting Control Memory Leak – New!
1) Sound BlasterX G6
1a) G6 Game/Chat support for PS4
The v1.16 beta firmware, which contains support for Game/Chat on PS4 and Nintendo Switch, has been officially released on January 22, 2020. We are still working on reproducing the outstanding intermittent microphone audio cutoff issue on PS4 party chat, with help and support from forum users to help share the setup where they are seeing issues. We have not been able to see this issue internally using exact PS4 model, PS4 firmware version, settings, etc. The team is working to get the exact microphone used by the user to see if that enables us to reproduce this issue.
03/02: We have been working to reproduce the microphone cut off issue in-house with no progress to report at this time. As part of this investigation, we have been working closely with GhostOfficer who has been able to see the issue consistently, ensuring that both the G6 and PS4 Pro model, firmware and settings are identical. We have also purchased the Antlion Audio ModMic that GhostOfficer has used to eliminate potential differences in microphone use, yet we are still unable to reproduce this issue. We have also tested running the PS4 in different environments to see if the user environment played a part in triggering this issue, and have not been able to trigger this consistently.
We have some suspicion that this may be an issue on PS4 itself, where there might be some form of detection within PS4 that will disable the microphone audio if the PS4 determines that the current audio recording is not a valid microphone audio, possibly to prevent issues where microphone audio from some users causes disruption to a chat session. Some threads that seem to be discussing this since 2017 can be found in the following threads.
https://www.playstation.com/en-gb/get-help/forums/playstation-systems.topic.160.20.html/ps4_microphone_notw-vCWB/
https://www.reddit.com/SoundBlasterOfficial/comments/ebi8sv/gamechat_balance_for_sound_blaster_g6_on_ps4_beta/
We do not have any confirmation on our suspicion, but workarounds that are provided by users who encounter this issue, such as keeping mic boost above 0dB, disabling noise reduction, etc., are general actions that will result in higher background hiss/noise in the mic audio, which seems to help to keep the microphone audio working. This is suggesting that PS4 might have some form of heuristics of detecting a valid mic signal which might not work when the microphone signal is too clean. During our internal testing, we did encounter some mic cutoff immediately when the microphone volume level was set to very low, around 4 or 5, which in general is in line with what we suspect as a clean mic signal being part of the trigger to this issue. We suspect that similar mic signal recorded for this particular condition might have occurred during the usage, triggering the microphone cutoff, and we are investigating deeper in this direction.
Meanwhile, for users who can consistently see this issue, we would like you to send us a video showing your connection, the sequence of steps you usually go through from starting the PS4 until you enter the chat session where the issue will eventually occur. This could help us identify if some change in steps that we have not tried might be the key to consistently seeing this issue. Please send these videos to [[email protected]](mailto:[email protected]).
03/21 : Based on feedback from various users, we would like those in the community who are able to see the intermittent microphone no signal issue for PS4 chat to try out the following sets of values using v1.16 firmware and let us know the results
The following settings are the same for all 4 sets.
- Mic Volume 68%.
- All other Voice Clarity effects off.
- Voice Morph Off.
Set 1 (matching to v1.11 settings) : Mic Boost +20dB. Noise Reduction ON.
Set 2 : Mic Boost 0dB. Noise Reduction ON.
Set 3 : Mic Boost +20dB. Noise Reduction OFF.
Set 4 : Mic Boost 0dB. Noise Reduction OFF.
Please also let us know the model of microphone that you are using. Please send your results to [[email protected]](mailto:[email protected]).
04/25: So far, we have only received response from u/GhostOfficer on the testing of the settings. SET 2 is indicated to be the only set of settings where the mic cut off issue is occurring. The difference in the 4 set of settings are only on the background mic hiss and noise that is present in the mic signal that is recorded by PS4. SET 2 is the set where the background mic hiss is lower but least similar to a traditional mic hiss profile due to the noise reduction.
Our theory is that PS4 Party Chat app is doing some valid mic signal detection on the signal for all users, and it will automatically cut off users with mic signal that does not seem to be valid. This is likely to prevent a signal bad mic signal from affecting the entire party chat. However, it is likely that the criteria for detection of valid mic is dependent on the background mic hiss.
We are considering adding a physical toggle for Noise Reduction in PS4 usage, which can allow for users to toggle the Noise Reduction state. Default Noise Reduction setting would be changed to OFF in PS4 mode, so that majority of users will not face the mic cutoff issue. Noise Reduction setting will be remembered separately for PS4 and PC usage, so that this change will not affect Windows user. A new v1.18 beta firmware with this implementation is target to be release for testing in end ApEarly May.
06/14: Official v2.0 firmware has been released on 20 May 2020. Default setting for noise reduction was changed to OFF which is found to be more compatible and does not trigger the mic validity checking on PS4 to determine that the mic signal from G6 is invalid. Users who wish to try using Noise reduction on PS4 will need to go into sidetone mode, double click on the master volume button to toggle the noise reduction On/Off state. Those who do not experience the mic sudden cut off could continue to keep Noise Reduction enabled on PS4, while those who start to experience the issue is advised to keep Noise Reduction OFF. This setting on PS4 is separated from the setting on Windows platform.
We are exploring is there is a way to inject some inaudible noise to keep the mic signal alive in PS4, but this is hampered by the inability to reproduce the issue in-house, which was also the reason this issue took such a long duration to resolve. We are still working on identifying what could be preventing the reproduction of this issue in-house.
09/12: We are still testing out various scenarios to reproduce the mic cut-off during chat issue to allow for the possibility of a future fix that allow noise reduction to be used on PS4.
10/09: No new update, investigation still in progress
11/09: No new update, investigation still in progress
2) SB Command Support
03/21: We will be working towards adding support for Sound BlasterX G6 in SB Command. We are targeting to have the official support out by Sep 2020, and to have beta version ready for testing at around June 2020.
04/25: We will start to work on this now that AE-5 support on SB Command has been released. Estimated release of beta is currently still June 2020.
06/14: The beta release of SB Command with G6 support is undergoing internal testing, and should be released for community to test somewhere near end of June to Early July.
08/02: Sound Blaster Command v3.4.84.00 has been released on 30 Jul as a public beta for G6. Please refer to this Reddit thread for more information. https://www.reddit.com/SoundBlasterOfficial/comments/i0e69e/sound_blaster_command_for_g6_public_beta/
10/09 – Official support for G6 will available on our support site by 31 Oct 2020
11/09 - There will be a new build in November 2020 to support USB Audio Connectivity for G3, X3 and G6. This is a setting to allow for PC/Mac/Gaming Console usage or only PC/Mac usage to resolve detection issue after resume from Power Management.
3) DDLive/DTS issue [Monitoring. No active update]
Please see this thread https://www.reddit.com/SoundBlasterOfficial/comments/ct80w0/dolby_dts_issue_identified_explanation_and/ .
The issue has been identified as a change that Microsoft made to a default privacy setting in Windows.
Here’s the link to the latest Diagnostic Tool (v1.0.8.0) that contains the changes for detecting issues with the missing encoder tab. We have change to use a OneDrive public link here to ensure that the community will get the latest diagnostic tool the moment it is ready for release.
Please run the Diagnostic Tools with the link at the start of the thread. Once you’ve run the diagnostic please send the log files to [[email protected]](mailto:[email protected])
03/02: Since the Diagnostic Tool was made available, we have not received any logs related to this issue. If you have sent us a log on this, please help to highlight this to us by indicating that the log you sent is in relation to the missing encoder tab issue. Also, please re-send the log files to [[email protected]](mailto:[email protected])
03/21: We have not received any logs from users regarding this issue till date. As such, we will put this issue under monitoring and will not be providing any active update. If any users are encountering this issue, please follow the instructions that has been provided and send us the log files.
06/14: It seems that there are still users who are facing this issue, but we are not receiving any diagnostic logs on this issue. If you have sent it but we did not response, we would appreciate if you can help to send again with some indication in the email that the log is regarding this issue.
There is a feedback in the thread saying that one of the community users found that Nvidia HDMI sound driver could play a part and result in the SB tabs not showing up.
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
10/12 – An AE-9 / AE-7 beta driver that has been tested internally to resolve issues with systems that have had the audio dropout issue is now available. You can download the driver here – https://creative.box.com/s/rpladc8kfu1hg55zbhl5nxhce1uq0eib
10/11 – Good news. With the feedback we’ve received from various users (many located on here) we’ve been able to reproduce and isolate an issue that leads to this audio dropout. The internal beta has rectified the problem internally and we will be releasing to the public within the next few days. We will update here once again once the beta is ready for distribution.
12/02 Update: the latest driver is available on Windows Update. We are still looking into audio drop issues when memory is overclocked.
12/30 No Update.
02/05 No Update.
03/02: Currently, the outstanding audio dropout reports are related to high-speed memory (3000+ MHz). We are still investigating this issue, as it is only seen on certain systems.
03/21: We have invested in a new equipment that would help us to expedite and improve our capacity in the investigation of this issue. Due to the worldwide COVID-19 situation affecting delivery of the equipment, we estimate to be able to do that in June 2020.
04/25: The delivery of the equipment we are getting to improve on our capacity for investigation of this issue has been brought forward to early May. We are also working to gather the relevant equipment and systems required to investigate the issue due to COVID-19 isolation measures affecting the way we can work and look into issues. We are still trying to work as best we can within the bounds of such measures, and we hope the community would understand and give us more time during this trying time.
06/14: We have been studying the issues on a X570 system since obtaining the new equipment at end May 2020. The new equipment has allowed us to identify unusual events that occurs when audio drop or channel swap occurs on X570. Currently investigating the issues based on the additional information found. We are currently focusing on the X570 boards for the investigations which seems to be what majority of users facing the issue is on, and will see if the fix for the issues will help users on other boards.
08/02: We are working with AMD to investigate the issues seen on the X570 chipset motherboard.
09/11: We are still working with AMD on the investigation of the issues. As details of the investigation progress cannot be published, we hope everyone can be patience on this while the investigation continues.
10/09: AMD has advised to adjust below settings which may help to resolve the issues.
11/09: We are still working with AMD on the investigation of the issues. For those who encountered issues, please refer to below settings suggested by AMD.
a) Disable PCIe Link State Power Management and other power saving settings in BIOS. In general, power management can add latency to devices wake up.

https://preview.redd.it/2gkl5gcezfy51.png?width=432&format=png&auto=webp&s=9f0644750c0794358d684c84fd812de2c0eede00
b) Disable CPU Global C-State. From AMD findings, disable this setting seems to have improvement on bus completion latency.

https://preview.redd.it/philg31hzfy51.png?width=555&format=png&auto=webp&s=a7838f54fad6e2e9522f754a075acb749635a814
5) Sound Blaster X3
We are working on a new software and firmware release that would solve some of the following issues reported. The update is targeted to be released in January 2020.
a) SXFI effect affected by audio enhancement
b) SB Command showing headphone output when audio output is on speaker
c) Disable audio output from both speaker and SPDIF output when headphone is in use
d) General stability and driver fixes
Update 2/05:
The new firmware, driver, and SB Command update has been released as of January 20, 2020. We are working on a newer firmware that would support the microphone usage on Nintendo Switch.
03/02: We are preparing for a new firmware for X3, targeted to be released mid to end of March 2020. The planned changes are below:
1) Added Nintendo Switch mic support
2) Fixed Volume knob not syncing with OS after power up
3) Improved SXFI effect
4) Allow control of optical output volume
5) Support PC sleep mode, device will enter low power mode with LED turn off
03/21: We are currently testing the new firmware for X3. There are some issues found from testing which we are fixing. The release is likely to be happening in end March to early April, depending on the result of our testing on the new firmware with the fixes.
04/25: v1.3.20200406.0200 firmware has been released on 24th Apr. It should be progressively available on SB Command on all platforms. Windows users are already seeing the update. SB Command v3.4.72.01 has also made available as an app update to users to resolve software related issues.
06/14: We are working on a v1.4 firmware release for X3 which should be available soon. The key issue that is resolved is the inability to sync windows volume control through the volume knob after a cold boot or hibernation.
08/02: v1.5.200705.0120 was released on 13 July to address a L channel inbalance issue. We are planning a new v1.6 firmware to further address the issue of audio level being at a louder level than shown on the device.
09/11: We are still planning the scope of v1.6 update. Focus is currently on some outstanding issues that occur only on Mac OS, and also the intermittent issue where audio level is louder than what is shown on the device. Tentatively looking at Oct/Nov 2020.
10/09: No new update.
11/09: No new update.
6) Sound BlasterX Katana
03/21: We are working on releasing a new version of SB Connect to fix an issue where almost no control is shown.
We are also doing some investigation on the issue where audio drop is reported in Windows 10 1903. We have not been able to reproduce the issue from initial testing, and would like users who are seeing the issue to run the diagnostic app to provide us with more information.
04/25: We are doing some internal testing of the new version of SB Connect that fixes the no control shown issue. It should be release in the 27th Apr week for testing by the community if nothing adverse shows up from our testing.
Regarding the audio drop issue, we are seeing it on 1 particular system which exhibits the issue only on the USB3.0 ports, but not the USB2.0 ports. We did a BIOS update on this system and the audio drop on the USB3.0 ports no longer happen.
While this might not be the cause of issue for all users, we would advise those affected to check on this to see if you are affected by USB port compatibility issues. We are still testing on various system to reproduce the issue but so far, no other systems are showing pops after audio playback of 2 hours.
For users who are seeing the issue, if you have not done so, please help to run the diagnostic app to provide us with more information. We hope to be able to find some hints that could help us identify potential systems or settings that have not been tried to reproduce this issue. Please send your logs to [[email protected]](mailto:[email protected]), indicating that you are seeing audio pops on Katana, and some description on your usage scenario where you encounter the issues.
06/14 : Till date, we have found that the following could trigger the intermittent audio pops with Katana
1) Insufficient power delivered on the USB port.
There were systems with this issue where switching to a different port helps.
2) BIOS update
We have found system that has the issue but is resolved after the BIOS is updated to the latest
We are also testing a new SB Connect release to resolve a detection issue for Katana where available controls are not fully displayed.
08/02: We have discovered some issues that requires addressing during our testing. A new version that addresses the issues found have released for internal testing.
09/11: We have released an updated SB Connect v 3.4.06.03 for Katana that resolved some issue with missing controls and also update the driver for Katana. We are aware that there are users who encounter audio popping issues, which we are still trying to reproduce internally.
10/09: We are able to reproduce the popping issue in certain scenario and target to release solution by Dec 2020.
11/09: We target to release a solution by Dec 2020.
7) Windows 10 Update 2004 20H2
06/14: With the release of Windows 10 update 2004, we are aware that some users may be facing issues with your existing products. We are in communication with Microsoft on this. Those facing issues which is triggered by the v2004 update could let us know with some description and information of the symptoms, together with the logs captured with the diagnostic app with link at the start of the thread.
Below is an issue that some of you have raised for v2004 update
- AE-5 volume slider lag
08/02: We have found some change in the number of volume set triggered by OS with the Windows OSD volume set. There are many more set by the OS, resulting in more processing as compared to Windows 10 prior to v2004. We are working on a fix to handle this behaviour change in Windows 10 v2004 that is triggering the volume lag.
09/11: We are working on releasing new driver for AE series and SBZ series that will address the volume lag issues.
10/09: The new driver for AE and SBZ series are submitted to Microsoft for release through Windows Update and user will get it once Microsoft pushes the drivers out.
11/09: The new driver for the AE Series are already available on Microsoft Windows Update. For SBZ Series drivers, it is available on our support site starting 06 Nov 2020 and will be available via Windows Update once Microsoft pushes the driver out in one to two weeks.
8) Sound Blaster K3+
09/11: We are looking into reports of audio pop issues with Mac OS 10.14 and 10.15 that users are facing, and targeting to provide a solution in October 2020.
10/09: There is a new K3+ firmware that has resolved the reported issue, it is under internal testing and we target to release by End Oct 2020.
11/09: The new firmware has been available in the Apple store since 27 Oct 2020. This case is closed.
9) Sound Blaster G3 Intermittent no audio device after device resume from hibernate/sleep
10/09: We are working on a solution, target to be available by early Nov.
11/09: The new firmware and SB Command will be available on our support site in Nov. 2020.
10) AE-5 LED Lighting Control Memory Leak – New!
11/09: We are still looking into this issue and target to have a solution in Dec. 2020.
submitted by CreativeRobert to SoundBlasterOfficial

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