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MAME 0.198

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It’s the day you’ve been eagerly awaiting all month: MAME release day! MAME 0.198, our May release, is packed full of improvements in lots of areas. Newly supported arcade games include the rare video pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX ’98, and Keirin Ou. Newly supported computers include the TI-99/2, Dragon MSX-64, and BBC Master 512.
This release brings graphics emulation improvements to a number of systems, including more fixes for Sega Saturn/ST-V, missing effects emulated in 1945k III, and improvements to the title screen in Wolf Fang. The SH-4 recompiler now supports more FPU opcodes directly, and NAOMI keyboards are supported. Low-level floppy drive emulation improvements bring improved compatibility for Apple II software. Newly supported peripherals include a PC ISA LBA BIOS card, the Beeb Speech Synthesiser, and a number of BBC Micro pointing devices.
Other additions include new Tiger handhelds (Batman: The Animated Series, Operation: Aliens, Wayne’s World, and X-Men), the Fidelity Elegance and Prestige chess computers, and alternate versions of Battle Balls, Centipede, Final Fight, Karate Blazers, Last Mission, Real Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are lots of additions to the Apple II cassette software list, and several additions to the Sorcerer cassette software list as well. MAME now supports Korean user interface thanks to a contribution from Neius.
For developers, we’ve fixed some issues in the debugger affecting CPUs that use word addressing, and the source list is sorted more intuitively in memory windows. We’ve made a number of changes to how machine configuration works to make driver development more intuitive and less error-prone.
Of course, you can get source and Windows binaries from the download page.

MAMETesters Bugs Fixed

  • 04539: [Misc.] (stv.cpp) dnmtdeka, diehard: Illegal Sprite Mode - Contact MAMEDEV (Angelo Salese)
  • 05484: [Crash/Freeze] (jpmsys5sw.cpp) Various jpmsys5sw.c sets: [debug] Assert in Debug (Vas Crabb)
  • 06543: [Crash/Freeze] (segapico.cpp) All sets in segapico.cpp: [debug] Assert when starting emulation (Vas Crabb)
  • 06934: [ColoPalette] (x1.cpp) x1turbo40: Colors missing in all X1 Turbo (CZ-862C) software (Vas Crabb)
  • 06948: [Media Support] (ptcsol.cpp) sol20 [basic5]: Program does not start after loading (Robbbert)
  • 06954: [Core] (coco3.cpp) coco3dw1: Emulated system crashes when trying to access floppy disk image (David Ladd)
  • 06958: [Crash/Freeze] (attache.cpp) Fatal error: No screen specified for device ':crtc', but multiple screens found (Ivan Vangelista)
  • 06960: [Crash/Freeze] (qtsbc.cpp) qtsbc: Exception when using certain -rs232 slot options (AJR)
  • 06962: [Crash/Freeze] (atlantis.cpp) Fatal error: No screen specified for device ':zeus2', but multiple screens found (Ivan Vangelista)
  • 06963: [Crash/Freeze] (ms6102.cpp) Fatal error: No screen specified for device ':i8275_1', but multiple screens found (Ivan Vangelista)
  • 06964: [Crash/Freeze] (apollo.cpp) dsp3000, dsp3500, dsp5500: Exception when using most -rs232 options (Vas Crabb)
  • 06966: [DIP/Input] (missile.cpp) missile: DIP switch “Trackball Size” label reversed and R8 dip switch graphic inverted (Tafoid)
  • 06971: [Graphics] (1945kiii.cpp) 1945kiiio, 1945kiiin, 1945kiii: Enemy damage flashes missing (AJR)
  • 06982: [Gameplay] (coco12.cpp) Other Coco related drivers: 1bit audio DAC issue (AJR)

New working machines

  • Batman: The Animated Series (Tiger handheld) [hap, Sean Riddle]
  • Dragon MSX-64 (MSX1) [David F.Gisbert aka Tromax, AUIC, Robcfg]
  • Fidelity Elegance Chess Challenger [hap, yoyo_chessboard]
  • Fidelity Prestige Challenger (original program, English) [hap, Berger, yoyo_chessboard]
  • Jikkyou Powerful Pro Yakyuu EX '98 (GC811 VER. JAA) [Charles MacDonald, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Dane Biegert, Smitdogg, The Dumping Union, smf]
  • Keirin Ou [Michael Moffitt, Eric Diem, Angelo Salese, The Dumping Union]
  • Operation: Aliens (Tiger handheld) [hap, Sean Riddle]
  • Scorpio 68000 [hap, yoyo_chessboard]
  • Tom Tom Magic [Jeffrey Gray, ranger_lennier, Evan Korzon, Dane Biegert, MrGoodwraith, Charles MacDonald, Brian Troha, The Dumping Union]
  • Wayne's World (Tiger handheld) [hap, Sean Riddle]
  • World Adventure [ArcadeHacker, The Dumping Union]
  • X-Men (Tiger handheld) [hap, Sean Riddle]

New working clones

  • Battle Balls (Germany, earlier) [Fabrice Arzeno, The Dumping Union]
  • Centipede (Japan, revision 3) [ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg, The Dumping Union]
  • Donkey Kong Junior (US, bootleg?) [unknown]
  • Fidelity Prestige Challenger (Budapest program, English) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (Budapest program, French) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (Budapest program, German) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (Budapest program, Spanish) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (original program, French) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (original program, German) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (original program, Spanish) [hap, Berger, yoyo_chessboard]
  • Final Fight (Japan 900405) [bonky0013, Manimani, The Dumping Union]
  • Grand Champion (set 3) [Malcor, MASH]
  • Karate Blazers (World, Tecmo license) [caius, The Dumping Union]
  • Last Mission (World revision 8) [caius, The Dumping Union]
  • Marvel Super Heroes (Brazil 951024) [SHVB, The Dumping Union]
  • Naughty Boy (bootleg, set 2) [f205v, Matteo]
  • Pit Boss Superstar III 30 (9233-00-06, California version) [Brian Troha, The Dumping Union]
  • Real Puncher (Japan, v2.12J) [ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg, The Dumping Union]
  • Sengoku 3 / Sengoku Densho 2001 (set 2) [Razoola]
  • Spy Hunter (Spain, Recreativos Franco S.A., Bally Midway license) [Carlos Matos Lara, Recreativas.org]
  • Street Fighter II': Champion Edition (bootleg with level selection) [hammy, The Dumping Union]
  • Tandy Color Computer (Extended BASIC 1.0; HD6309) [David Ladd]
  • Tandy Color Computer (HD6309) [David Ladd]
  • Tandy Color Computer 2 (HD6309) [David Ladd]
  • Tandy Color Computer 2B (HD6309) [David Ladd]
  • Tapper (Budweiser, 1/27/84 - Alternate graphics) [Brian Troha]
  • The King of Dragons (World 910731) [Sergio Galiano, Recre_Piscis, Spain]
  • The Rocketeer (Tiger handheld) [hap, Sean Riddle]
  • Trophy Hunting - Bear & Moose V1.0 (location test) [Brian Troha, The Dumping Union]
  • V-Liner (v0.53) [Razoola]
  • V-Liner (v0.7a) [Razoola]
  • V-Liner (v0.7e) [Razoola]
  • World Heroes 2 (ALH-006) [Razoola]
  • World Soccer Finals (rev 4) [Kevin Eshbach, The Dumping Union]

Machines promoted to working

  • Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL-0004) [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
  • Cleopatra Fortune Plus (GDL-0012) [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
  • Game & Watch: Super Mario Bros. (new wide screen) [Sean Riddle]
  • Genius 6 (V110F) [Luca Elia, Fabrice Arzeno, The Dumping Union]
  • TI-99/2 BASIC Computer (24 KiB ROM) [Michael Zapf]
  • TI-99/2 BASIC Computer (32 KiB ROM) [Michael Zapf]
  • unknown Sidam poker [AJR]

Clones promoted to working

  • Coco Loco (set 3) [Roberto Fresca, Roberto Cervera, Recreativas.org]
  • IQ Block (V113FR, gambling) [Luca Elia, Guru, Dyq, Bnathan]
  • BBC Master 512 [Nigel Barnes]
  • Shuzi Leyuan (V127M, gambling) [Luca Elia, Guru, Dyq, Bnathan]

New machines marked as NOT_WORKING

  • Air Hockey (6.03, encrypted) [AJR]
  • Donkey Kong Banana Kingdom (host) [Darksoft, Bill D, The Dumping Union]
  • Fonz [TTL] [Andrew Welburn, The Dumping Union]
  • HP Integral Personal Computer 9808A [shattered]
  • InterPro 6000 [Patrick Mackinlay]
  • InterPro 6400 [Patrick Mackinlay]
  • InterPro 6700 [Patrick Mackinlay]
  • InterPro 6800 [Patrick Mackinlay]
  • Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken [Sean Riddle, Peter Wilhelmsen]
  • LD Quiz dai 4-dan - Kotaetamon Gachi! (Japan) [italiandoh]
  • Motogonki [IgorR76]
  • Multi Game V (AMGHU_V83.65) [Roberto Fresca, Pycur]
  • Pop'n Run - The Videogame (set 1) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
  • Sharpshooter (coin pusher) [Joe Magiera]
  • The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match [Peter Wilhelmsen, brizzo]
  • unknown Ace System 1 game [Joe Magiera, The Dumping Union]
  • War Mission (WM 4/6/87) [Jordi Beltrán Casany, Recreativas.org, The Dumping Union]

New clones marked as NOT_WORKING

  • Autocue 1500 [Mikko Heinonen]
  • Batman (1.03 France) [PinMAME]
  • Bow & Arrow (Prototype, rev. 22) [PinMAME]
  • Grand Champion (set 2) [Malcor, MASH]
  • Micronics M55Hi-Plus [Samuele Zannoli]
  • NEC PC-9801VM [Fujix]
  • Poly 1 Educational Computer (early) [Nigel Barnes, Andrew Trotman]
  • Poly 2 Learning System [Nigel Barnes, Andrew Trotman]
  • Poly Development System [Nigel Barnes, Andrew Trotman]
  • Pop'n Run - The Videogame (set 2) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
  • Strider 2 (Euro 991213) [Nomax, Corrado Tomaselli, f205v, The Dumping Union]

New working software list additions

  • abc80_flop: ABCBook [Five Finger Punch]
  • abc800: ABC832 Systemskiva v2.5 (Swe) [unknown]
  • apple2_cass: 3D Art Graphics, 3D Star Fire, 3D-Docking, A Beginner's Guide to Game Prgrams and Number Programs (Tape 2), A Beginner's Guide to Game Programs (Tape 3), Ack-Ack, Adventure 0 - Special Sampler, Adventure 1 - Adventure Land, Adventure 3 - Mission Impossible, Adventure 4 - Voodoo Castle, Air Traffic Controller, Andromeda Conquest, Apple Casino, Apple Derby, Apple ][ Organ, Applesoft Utility Programs, Assembler, B-1 Nuclear Bomber, Baseball, Battlestar I, Beneath Apple Manor, Black Jack / Slot Machine, Bomber, Bowling / Trilogy, Bridge Challenger, Canter Downs, Complex Mathematics, Computer Acquire, Computer Acquire (original), Conflict 2500, Craps / Bright Pen Craps, Crazy Climber, Crazy Eights, Cubik, Depth Charge, Disk-O-Tape, Dnieper River Line, Don't Fall, Don't Fall! / Memory Aide, DUNJONQUEST- Datestones of Ryn, DUNJONQUEST- Morloc's Tower, Echo, Electronic Index-Card File, Enchanted Island, Engineering Mathematics - 1, Escape!, Fastgammon, Financial Wizard 2, Financial Wizard 3, Financial Wizard 4, Football Predictions, Forte / Forte Music, Funpak I, Galaxian, Galaxy, Galaxy Travel, Gammon Gambler, Global War, Grading Routine / Drawing, Guns of Fort Defiance, Haunted House, Highres Graphic Printer, Highres Playground, Hires Boxing, House of Seven Gables / Journey to the Center of the Earth, I Got Mine, Journey to Atlantis, Jupiter Express, Kaleidoscope, Kidstuff, Laserblast, Learning BASIC, Pt. 1 & 2, Learning BASIC, Pt. 3, Lunar Lander, Lunar Lander II, Magic Squares, Match Wits, Maze Game, Memory Builder, Memory Check, Micro Invaders, Microchess 2.0, Microgammon 1.0, microtrivia, Midway Campaign, Missile Command v1.2, Module 1, Module 2, Module 3, Module 4, Module 5, Module 6, Module 7, Module 8, Moto-Cross, Music Box and Kaleidoscope, Music Kaleidoscope, North Atlantic Convoy Raider, Oil Tycoon, Othello, Othello for Apple v2.1, Peg Jump, Phasor Zap, Pinball / Infinite Number of Monkeys, Pirates!, Planet Miners, Planetoids, Preschool IQ-Builder, Quiz Baseball, RAM Test, Racer, Radar Interceptor, Raster Blaster, Renju, Retreat, Revive - A Utility Program for the Apple, Road Race / Saucer War, Rocket Pilot, Roulette, Sahara Warriors Commando / French Foreign Legion, Sargon I, Sargon II, Saucer Invasion, Softside August 1981, Softside December 1981, Softside January 1982, Softside July 1981, Softside July 1982, Softside July 1982 Computers in Education, Softside June 1981, Softside Mar 1981, Softside May 1981, Softside May 1982, Softside October 1981, Softside September 1981, Songs in the Key of Apple, Space Maze, Space War, Speedway, Spider Tag, Star Blazer, Star Wars, STARQUEST Rescue at Rigel, Statistics, Stocks & Bonds, Story Builder, Study Aide, Study Aide / Keyboard Organ, Super Arithmetica, Super Invader, Super Math / True/False Quiz, Super Othello, Super Starwars, SuperMath, Tank War, Tanktics, The Bomber, The Patient Professor 16K, The Patient Professor 24K, The Talking Calculator, Tic-Tac-Talker / Spectrum Analysis, Time Clock, Typing Tutor, U-Draw, Variable Message / Matching Quiz, Voyager I, Warlords [Dagarman]
  • bbcm_cart: VideoROM: Videodisc Player Control Software [Michael Sadler]
  • fmtowns_cd: Mega Lo Mania [DamienD, Tokugawa Corporate Forums]
  • ibm5150: Gunship, Star Trek V: The Final Frontier (3.5"), Star Trek V: The Final Frontier (5.25") [ArcadeShadow]
  • ibm5170: Curse of Enchantia, Descent, Gunship 2000 [ArcadeShadow]
  • neogeo: Sengoku 3 / Sengoku Densho 2001 (set 2), World Heroes 2 (ALH-006) [Razoola]
  • pc98_cd: Windows NT 4.0 Server [WinWorld]
  • sorcerer_cass: Arithmetic Practise, Racetrack, Shape Maker, Sightspell, Spelling, Star Wars, Stomper, Submarine Hunt, The Sorcerers Fruit Machine, Yahtzee, ZETU v1.2 Editor Assembler [Robbbert]
  • vic10: MultiMAX [Curt Coder]

Software list items promoted to working

  • pc98_cd: Magical Squadron, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Ms. Detective File #2 - Sugata-naki Irainin, NEC Driver Kit for Windows 95, Policenauts, Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories, Psychic Detective Series Vol. 3 - Aya, Ryouki no Ori Dai-2-Shou, Schwarzschild GX - Sabita Sousei, Sensual Angels, Shamhat - The Holy Circlet, Tanjou - Debut, Windows 95 (OSR2, v4.00.950 B), Windows 95 (Retail, v4.00.950) [Carl, r09]

New NOT_WORKING software list additions

  • apple2_cass: Sweet Talker [Dagarman]
  • dc: DreamOn Volume 10 (Fra), Dreamcast Promotion Disk (Jpn), Eldorado Gate Dai-7-kan (Jpn), Erde: Nezu no Ki no Shita de (Jpn), Es (Jpn), Ever 17: The Out of Infinity (Jpn), Fire Pro Wrestling D (Jpn), First Kiss Story II: Anata ga Iru kara (Jpn), First Kiss Story II: Anata ga Iru kara - Tokubetsu Genteiban (Jpn), Fragrance Tale (Jpn), Godzilla Generations (Jpn), Golem no Maigo (Jpn), Golf Shiyou yo (Jpn, Rev. 2), Grauen no Torikago Kapitel 1: Keiyaku (Jpn), Grauen no Torikago Kapitel 2: Torikago (Jpn), Grauen no Torikago Kapitel 3: Kansei (Jpn), Grauen no Torikago Kapitel 4: Kaikou (Jpn), Happy Breeding (Jpn), Heavy Metal: Geomatrix (Jpn), Heisei Mahjong-sou (Jpn), Himitsu: Yui ga Ita Natsu (Jpn), KISS Psycho Circus: The Nightmare Child (Euro), KISS Psycho Circus: The Nightmare Child (USA), Kaitou Apricot (Jpn), Kao the Kangaroo (Demo) (World), Kao the Kangaroo (Euro), Kao the Kangaroo (USA), Karous (Jpn), Kidou Senshi Gundam Gaiden: Colony no Ochita Chi de... - Tokubetsuban (Jpn), Kidou Senshi Gundam: Renpou vs. Zeon & DX (Jpn), Kitahei Gold (Jpn), Kiteretsu Boy's Gangagan (Jpn), Konohana 2: Todokanai Requiem (Jpn), Konohana: True Report (Jpn), Kuon no Kizuna: Sairinshou (Jpn, Rev. 1) [FakeShemp]
  • pc98_cd: Windows NT 3.51 Workstation, Windows NT 3.51 Workstation (Checked Build) [WinWorld]

Translations added or modified

  • Chinese (Simplified) [YuiFAN]
  • Chinese (Traditional) [YuiFAN]
  • Dutch [Jos van Mourik]
  • German [RafTacker]
  • Greek [BraiNKilleRGR]
  • Japanese [Katsuhiko Kagami]
  • Korean [Neius]
  • Portuguese (Brazil) [Wellington Uemura]
  • Spanish [A. Viloria]

Source Changes

  • Separated MS7002 keyboard emulation from VT100 keyboard, changed to Cyrillic key names and JCUKEN layout. [AJR]
  • msm58321: Corrected duty cycle for busy output. [AJR]
  • duet16, fmtowns: Fixed RTC busy signal handling. [AJR]
  • mcs51: Added more interrupt and timer registers to debug state. [AJR]
  • asteroid: Swapped start LEDs and suppressed logging for many spurious writes [AJR]
  • asteroid, astdelux: Added cocktail configuration that flips screen for second player. [AJR]
  • cit101: Somewhat major improvements: [AJR]
    • Added high-level emulation of serial keyboard.
    • Implemented double-height, double-width, boldface, and blinking/half intensity attributes.
    • Implemented adjustable start-of-screen pointer (necessary for SET-UP mode).
    • Implemented screen reconfiguration for 80/132-column and 50/60 Hz modes.
  • ppu2c0x family: Made palette internal to device. [AJR]
  • z80ctc: Disabling a channel interrupt also turns it off. [AJR]
  • Made “Keypad ,” and “Keypad =” standard keys. [AJR]
  • Made debugger dump command work with unaligned addresses. [AJR]
  • vectrex: Fixed probable bug with lightpen-triggered interrupt. [AJR]
  • sidampkr: Made the cards appear. [AJR]
  • 1945kiii: Add sprite color flashes (MT06971), reduced palette size, and fixed OKIM6295 reads. [AJR]
  • i8275: Blank top and bottom row lines when underline is greater than 7. [AJR]
  • tomagic: Added sound system and inputs. [AJR, David Haywood]
  • exidy440.cpp, vertigo.cpp: Improved encapsulation of audio device. [AJR]
  • legionna.cpp: Kludged a few weird Godzilla collision checks. [Angelo Salese]
  • nb1412m2.cpp: Improved sound capabilities and added DAC sound to Mighty Guy. [Angelo Salese]
  • stvvdp1.cpp: Fixed transparent sprite shadows, and disabled transmask for mode 2 sprites. [Angelo Salese]
  • stvvdp2.cpp updates: [Angelo Salese]
    • Disabled ROZ optimization in modes 2 and 3 (fixes Bulk Slash and Death Crimson ROZ layer bugs).
    • Added support for line windows and vertical cell scroll.
    • Added support for undocumented rotation parameter read mirroring.
    • Don’t repeat ROZ when screen over process is equal to 1 (fixes D-Xhird practice stage).
    • Fixed potential bug with window Y sizes when double density interlace is enabled.
  • sub.cpp: Added flip screen support for Submarine (Sigma). [Angelo Salese]
  • ltcasino.cpp: Added preliminary palette implementation. [Angelo Salese]
  • blmbycar.cpp: Added optical and potentiometer wheel inputs. [Angelo Salese]
  • f1gp.cpp: Added some undocumented DIP switches, and 4-way joystick inputs. [Angelo Salese]
  • dc-ctrl.cpp updates: [Angelo Salese]
    • Added preliminary keyboard support, hooked up to The Typing of the Dead, La Keyboard, and Lupin 3: the Typing on Naomi.
    • Fixed Dreamcast controller ID values, making it possible to suppress VMU not found errors in Dreamcast games.
  • pc9801.cpp updates:
    • Fix sound ROM mapping, and fixed sound board initialization for Eikan wa Kimi ni 2. [Angelo Salese]
    • Improved and reorganized -26 and -86 sound card ROM read-backs. [Angelo Salese, Takahiro Nogi]
    • Added SpeakBoard sound card emulation. [Angelo Salese, Takahiro Nogi]
  • tatsumi.cpp improvements: [Angelo Salese]
    • Added preliminary row/column scroll enable for tilemaps (fixes background scrolling and foreground text in Cycle Warriors).
    • Improved road colors in Cycle Warriors.
  • amstrad: Allow loading CPR cartridges with odd numbers of blocks. [Barry Rodewald]
  • Added VS Systems LBA Enhancer ISA card – adds PC BIOS extensions for 28-bit LBA support. [Bavarese]
  • aica.cpp: Changed register names to match development manual, documented unimplemented registers, and flagged imperfect features. [cam900]
  • c6280.cpp: Implemented LFO and added notes. [cam900]
  • gunpey.cpp: Reduced code duplication, and deferred VRAM allocation to start time. [cam900]
  • renegade.cpp: Fixed bit manipulations. [cam900]
  • seibuspi: Fixed typo and added notes. [cam900]
  • fmtowns.cpp: Implemented stereo output, fixed PCM output level, and reduced code duplication. [cam900]
  • rohga.cpp: Fixed background color of title screen in wolffang. [cam900]
  • jaguar.cpp cleanup: [cam900]
    • Moved CoJag ROM board mapping to derived address maps, and moved banking configuration to machine start.
    • Reduced runtime tag lookups.
  • fuukifg2.cpp: Updated notes and cleaned up a little. [cam900]
  • m90.cpp: Reduced code duplication, added user_data for tilemap RAM base, reduced runtime tag lookups, and updated notes. [cam900]
  • dooyong.cpp: Cleaned up a little, and added input merger device for YM2203 interrupt handler. [cam900]
  • m72.cpp: Simplified graphics decode layouts. [cam900]
  • drgnmst.cpp: Changed to mono sound output – neither chip nor PCB supports stereo. [cam900]
  • argus.cpp: Fixed argus sound writes (only one YM2203), reduced code duplication, and reduced runtime tag lookups. [cam900]
  • pgm.cpp, pgm2.cpp: Corrected metadata so it matches title screens, transliterated Chinese names, and updated comments. [cam900]
  • sandscrp.cpp, puckpkmn.cpp: Transliterated Chinese titles. [cam900]
  • rf5c68.cpp: Converted to device_memory_interface and added save state support. [cam900]
  • megacd.cpp, segas18.cpp, segas32.cpp, system16.cpp: Reduced duplication, fixed bit manipulation, and reduced runtime tag lookups. [cam900]
  • nmk16.cpp: Fixed tdragon2 banking, transliterated Chinese titles, simplified graphics decode layouts, and fixed spacing. [cam900]
  • highvdeo.cpp improvements: [cam900]
    • Split machine configuration and address maps for each game.
    • Reduced code duplication, cleaned up drawing code, cleaned up ROM loading, and removed redundant code.
    • Added pre-calculated color for games using RGB565.
  • funkyjet.cpp: Fixed company metadata for funkyjet and clones. [cam900]
  • simpl156.cpp: Changed company metadata to match title screens. [cam900]
  • topspeed.cpp: Cleaned up and used arrays to reduce code duplication. [cam900]
  • romload.h: Added macros for byte-wide ROMs on a 64-bit bus. [cam900]
  • Allowed internal register read-back on DECO HuC6280/YM2151 sound system. [cam900]
  • Reduced code duplication and changed to more meaningful tags in many Data East drivers. [cam900]
  • deco32.cpp: Moved dragngun/lockload m_sprgenzoom into dragngun_state and removed redundant code. [cam900]
  • argus, bigfight: Added links to reference videos in comments. [cam900]
  • tatsumi.cpp: Reduced runtime tag lookups, used more meaningful tags, and reduced code duplication. [cam900]
  • taitogn.cpp: Reduced code duplication. [cam900]
  • cbuster.cpp: Simplified tile banking. [cam900]
  • toaplan2.cpp, gp9001.cpp: Reduced duplicated and redundant code, reduced runtime tag lookups, and updated notes. [cam900]
  • leland.cpp improvements and modernisation: [cam900, Vas Crabb]
    • Cleaned up duplicated code, reduced runtime tag lookups.
    • Split out ataxx/wsf/indyheat/brutforc/asylum into separate state class.
    • Converted background to tilemap and restricted drawing to clip rectangle.
  • abc806: Fixed memory banking allowing CP/M to boot. [Curt Coder]
  • Sort save state items in alphabetical order in the memory viewer source list. [Curt Coder, Vas Crabb]
  • rad_eu3a14: Improved rendering for rad_foot by making more correct use of sprite registers/bits. [David Haywood]
  • Started looking at the extra opcodes in the SSD 2000 type XaviX chip. [David Haywood]
  • coolridr.cpp, model2.cpp, model3.cpp: Converted Sega 315-5649 to device. [Dirk Best]
  • model1io: Improved interface, and added drive board read/write callbacks. [Dirk Best]
  • model2: Fixed input issue with srallyc. [Dirk Best]
  • floppy: Initialize created floppy images the same way as loaded images. [Dirk Best]
  • 315_5338a: Cleaned up and improved code, and renamed ports to match other Sega I/O devices. [Dirk Best]
  • v60: Fixed disassembly of branch opcodes (displacement is signed). [Dirk Best]
  • tmpz84c015: Added missing callback for CTC zc3, and removed rxtxcb_w. [Dirk Best]
  • model1: Emulated I/O boards used by Wing War, Netmerc, and Virtua Cop. [Dirk Best]
    • Supports serial ports, watchdog, and diagnostic display (in addition to I/O).
  • hp_ipc: Added HPIB interface chip and remotizer device. [F.Ulivi]
  • tms9914 updates: [F.Ulivi]
    • Improved emulation – HPIB test of IPC diagb ROM now passes.
    • Added methods to read ACCRQ and CONT output lines.
    • Added RL state machine and other fixes – now passes HP9000/340 POST.
    • Fixed handling of GTS aux command.
  • remote488: Added “checkpoint” command that performs a synchronous out-of-band echo request. [F.Ulivi]
  • Output module changes: [headkaze, R. Belmont]
    • Cleaned up network provider protocol.
    • Added pause and savestate commands to both network and win32 providers.
  • markham.cpp: Modernised and merged with strnskil.cpp. [kazblox]
    • Added coin counters and added coinage DIP switch settings for markham, strnskil, banbam and clones.
    • Added raw screen parameters based of 20 MHz clock on strnskil PCB.
  • citycon.cpp, ikki.cpp: Added raw screen parameters. [kazblox]
  • sega8_slot.cpp: Added check for Lode Runner SG-1000/SC-3000 ROM image. [Kalevi Kolttonen]
  • igs017.cpp: Emulated the protection in iqblocka, iqblockf, and genius6. [Luca Elia]
  • tutor: Turned off auto wait states – fixes cassette loading. [Michael Zapf]
  • tms9995: Fixed latching of pulsed interrupts. [Michael Zapf]
  • ti99: Fixed disk creation via OSD. [Michael Zapf]
  • hexbus: Added connectors to HX5102, allowing a second drive to be attached to the controller in the case. [Michael Zapf]
  • ti99_2: Added new/verified ROM dumps, and re-implemented driver. [Michael Zapf]
  • ti99_8: Inverted track count bits, and added DIP switches. [Michael Zapf]
  • gunpey: Emulated AG-1 sprite decompression algorithm. [Morten Shearman Kirkegaard]
  • bbc: Added various pointer devices on userport: [Nigel Barnes]
    • AMX Mouse, Acorn Master 512 Mouse, Marconi RB2 Tracker Ball.
  • bbcm512: Added mouse, and promoted to working. [Nigel Barnes]
  • bbcmaiv: Added tracker ball. [Nigel Barnes]
  • bbc: Added Beeb Speech Synthesiser device. [Nigel Barnes]
  • poly.cpp: Use original encrypted ROMs, and decrypt. [Nigel Barnes]
    • Implemented banking and system/user mode switching.
    • Added PolyBASIC 3.0, 3.1, and 3.4.
  • apple2: Added support for WOZ image format. [O. Galibert]
  • emumem: Renamed direct_read_handler to memory_access_cache. [O. Galibert]
    • Now templated on more information (data width, endianness) and capable of oversize/unaligned accesses.
  • debugger: Simplified now-obsolete and buggy memory access code. [O. Galibert]
  • cubeqst: Fixed cache endianness. [O. Galibert]
  • sound: Don’t try to generate a negative number of samples if stream->update() goes back in time. [O. Galibert]
  • floppy: Increased robustness and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O. Galibert]
  • Added Brooktree Bt45x RAMDAC devices – Bt457 and Bt458 are used by InterPro graphics boards. [Patrick Mackinlay]
  • tms32031: Added tms320c30 variant and basic hold/holda support. [Patrick Mackinlay]
  • Moved Z80 daisy-chain mixin from src/devices/cpu/z80 to src/devices/machine. [Patrick Mackinlay]
  • interpro: Added low-level keyboard emulation (key mapping is incomplete). [Patrick Mackinlay]
  • interpro: Slowed down CPU – fixes graphical glitches and keyboard detection. [Patrick Mackinlay]
  • apple2: Recognize another form of DOS 3.3 image in ProDOS order. [R. Belmont, Peter Ferrie]
  • Apple II: Added 13-sector version of Disk II controller. [R. Belmont]
  • Added SoftFloat release 3E to 3rdparty. [R. Belmont]
  • sh4drc: Added UML implementations of FLDI0, FLDI1, FCMP_EQ, FCMP_GT, FSTS, FLOAT, FTRC, FNEG, FABS, FSCHG, and FRCHG. [R. Belmont]
  • neogeo: Added UniBios 3.3. [Robbbert]
  • apexc: Fixed regression/crash introduced on 2018-02-12. [Robbbert]
  • indy_indigo2: Cleaned up code, converted HAL2 and HPC3 to devices, and moved HAL2, HPC3, and IOC2 devices to separate source files. [Ryan Holtz]
  • vp415: Added proper dumps of Module S and Module W MCUs, which have identical programs. [Ryan Holtz, Simon Inns]
  • adc0808: Reduced CPU overhead with smarter timer usage. [Ryan Holtz]
  • Removed name mangling functions from driver initialisation methods, and renamed init_0 to empty_init. [Ryan Holtz]
  • atpci.cpp: Move m55hi-plus motherboard stuff to a new machine called m55hipl. [Samuele Zannoli]
  • hp_ipc: Added diagnostic ROMs and model 9808A (prototype of desktop version). [shattered]
  • i8255: Improved read-back of port C high output latches when port A is in mode 1. [hap, shattered]
  • pk8020: Hooked up interrupt sources. [shattered]
  • popeye.cpp improvements: [smf]
    • Adjusted Popeye and Sky Skipper layer positions to match tests on real hardware.
    • Added preliminary emulation of corruption on Popeye bootleg logo.
  • hp9k_3xx improvements: [Sven Schnelle]
    • Added internal TMS9914 GPIB, clocked at 5MHz.
    • Added HP 46021A (ITF) HIL keyboard, and changed h9k_3xx to use this device.
    • Added “topcat” ASIC used on HP900/300 graphics cards, and hooked up to HP98544.
    • Fixed PTM6840 hookup – clock 2 is driven by output of timer 1.
  • HP IPC keyboard: fixed ID byte returned for IDD command, and changed logging to use logmacro.h. [Sven Schnelle]
  • gime.cpp: Fixed handling of number of scan lines for legacy VDG/SAM modes on CoCo 3. [David Ladd, Tim Lindner]
  • Initial work on next-generation machine configuration syntax: [Vas Crabb]
    • Made concrete device types callable and added support for device class constructor overloads.
    • Made machine_config aware of current device being configured and made findecallback target tags apply relative to it.
    • Allowed devcb to be bound to a device/mix-in or the target of an object finder.
    • Allowed device finders to be used in place of literal tags in many places in machine configuration.
    • Replaced many MCFG_ macros with overloaded device constructors and removed many macros that provide limited value.
    • Removed implicit name mangling from macros for slot options, discrete sound descriptors, and graphics decode descriptors.
  • Further improvements to NeoGeo experience: [Vas Crabb]
    • Moved arcade start buttons to controllers and allowed AES joystick to be selected on systems with D-sub connectors.
    • Changed kizuna4p and irrmaze to use a configuration more like MV-1B/MV-1C as earlier models lack support for SIT/FTC1B.
    • Made fixed software using mahjong panel default to Japan BIOS as European BIOS only supports joysticks in service mode.
    • Changed mahretsu to use JAMMA joystick panel as it doesn’t support mahjong panel in MVS mode.
    • Allowed controls to be changed for MVS mahjong games (BIOS and bakatono support joysticks).
    • Gave the single-slot JAMMA variants parent/clone relationships.
  • Removed assert macro replacement as it can’t be used in destructors of classes that are literal types. [Vas Crabb]
  • Fixed incorrect device class for PCI APIC. [Vas Crabb]
  • Made slot device options menu localisable. [Vas Crabb]
  • ef9340/1: Made character set external an external ROM. [Wilbert Pol]
  • Completely eliminated deprecated indexed output functions. [Wilbert Pol, Ryan Holtz, Robbbert, Dirk Best, cam900, AJR]
  • galaxian.cpp: Updated ROM labels for froggers1. [Andrew Welburn, The Dumping Union]
  • alien.cpp: Re-dumped pingu CompactFlash card (sadly the source CompactFlash card is bad/corrupt). [Bill D]
  • ltcasino.cpp: Added PCB layout for Mini Vegas. [Brian Troha]
  • vamphalf.cpp: Redumped the graphics PORMs for Lup Lup Puzzle v1.05 from a second PCB. [Brian Troha, caius, The Dumping Union]
  • vamphalf.cpp: Added PCB layout for Boong-Ga Boong-Ga (Spank'em!). [Brian Troha]
  • hshavoc.cpp: Decapped and dumped PIC microcontroller. [Caps0ff]
  • gaelco2.cpp: Verified Dallas clock for World Rally 2. [Corrado Tomaselli]
  • gaelco2.cpp: Verified MCU clock for Touch & Go. [f205v]
  • holeland.cpp: Documented PALs for crzrallyg. [f205v]
  • splash.cpp: Documented some undumped PLDs. [f205v]
  • funworld.cpp, kingdrby.cpp: Identified some protected PAL dumps and marked them as bad. [f205v]
  • esd16.cpp: Verified different sound sample ROM for Multi Champ DX was bit-rot. [f205v, The Dumping Union]
  • pc9801.cpp: Dumped kanji ROMs for PC9801VM. [Fujix, hiromasha]
  • bionicc.cpp: Corrected MCU label for the original sets. [Guru]
  • chasehq, topspeed: Dumped motor CPU ROM and added detailed hardware description for chasehq. [Guru]
  • irrmaze: Improved internal artwork layout. [Jos van Mourik]
  • exidy.cpp: Added PROMs for venture. [Kevin Eshbach, The Dumping Union]
  • Updated hiscore.dat for recent changes. [Leezer]
  • spacewars: Fixed error in ROM definition introduced in MAME 0.37b2. [MASH]
  • model1io: Re-dumped epr14869b.25 used by Virtua Fighter. [Phil Bennett]
  • Amatic Multi Game 5: Added notes about the contents of Dallas DS1994 device. [Pycur]
  • pc98_cd.xml updates: [r09]
    • Re-tested all software entries that previously had video/audio issues – around 70% now work.
    • Demoted Miamisoft’s games to non-working since they seem to hang randomly.
    • Tested some software entries on real hardware (PC-9821Nw150) to make sure the issues are emulation-related.
  • neogeo.cpp: Added two new MVS BIOS dumps. [Razoola]
  • Coco Loco (set 3): Redumped the bit-rotted ROM. [Roberto Cervera, Recreativas.org]
  • Coco Loco: Corrected metadata and updated notes. [RobertoFresca]
  • phoenix.cpp: Documented the Next Fase sound device. [Roberto Fresca]
  • Corrected years for Groove on Fight, Pop'n Music 2, and Pop'n Music 3. [sjy96525]
  • starwars.cpp: Added locations to ROM labels for all machines. [Tafoid]
  • sun2.cpp updates:
    • Add boot ROM revisions N and 1.0F. [Ryan Eisworth]
    • Added boot ROM revision M. [Josh Dersch]
  • Software list corrections: [Wintermute 0110]
    • Made Acorn software list names more consistent.
    • Stripped leading/trailing spaces from ROM names.
    • Changed some ROM names that are problematic with Windows Explorer and Command Prompt.
submitted by cuavas to cade

7 More Top Marked Decks

7 More Top Marked Decks
Marked decks are a very special tool, because they contain a variety of secrets that helps magicians perform amazing tricks that would never otherwise be possible. You do not need to learn any complex moves that take a long time to master, because you can use the markings on the card backs to identify cards, and this enables you to accomplish apparent miracles with relative ease.
The markings on marked decks typically come in two main forms: reader systems and coded systems. Reader systems are very straight forward to use, because somewhere hidden on the card back is printed the actual value and suit of the card, e.g. 9 of Hearts would be indicated by 9H. While this makes them easy to use, it also means that there's an increased risk that the marking system can be detected.
Coded systems are much more subtle than reader systems, because they rely on other visual indicators to tell you the value and suit of the cards. One example is the famous marked deck by Theodore De Land, which first appeared more than a hundred years ago in the early 1900s. It's still published today with names like "DeLand's Original $100 Deck" or "DeLand's Automatic Playing Cards". The artwork on the back had circular patterns that corresponded to a clock face, and depending on which dots were coloured in, you could immediately identify the value and suit of a card.

Coded marking systems like this can be very subtle, and it's much less likely that a spectator will figure it out, unless they are told. Even if they notice some unusual dots, or variations in the pattern of the card back design, these will often seem meaningless to the unenlightened unless they know the secret. But when you do know the secret, these marking systems can quickly be mastered and used for strong magic tricks.
I've already covered marked decks using reader systems in a previous article, so in this article I'm only covering marked decks that use a coded system of marking. It's not an exhaustive list of all such decks, since there are many, many such decks that have been produced over the years. I also wanted to ensure that anything recommended here is actually readily available on the market today, so I've only included decks that you can easily find for purchase. I won't pretend that this is a definitive list of the all-time top marked decks with coded systems, since there may well be other candidates as good as the ones included here. But these are some of my own favourites that I have used myself, and most of them are popular, and are well worth considering if you're looking for a marked deck of this sort.

The Mint v2 decks are available in either blue (Blueberry) or green (Cucumber). They were the brainchild of Asad Chaudhry, who runs 52Kards, a popular youtube training channel for card magic and cardistry.
The Mint brand was created with the goal of providing the perfect deck for magicians, by combining classic playing cards with a modern design pattern that feels contemporary and stylish. This is the second version of the deck, with some enhancements to the original, and was produced with the help of over half a million dollars of support on Kickstarter - a real testament to the popularity of the Mint brand.
This beautiful deck immediately impresses once you hold the tuck box in your hand, with a simple look topped with stylish foil, that conveys a sense of luxury and class. The lavish use of foiling on the back of the box accentuates the tiled design that is this deck's signature. Full interior printing with a tiled design in metallic foil confirms this impression once you open the box.
The card faces have had a makeover from the standard look, and the adjustments that have been made to the pips and court cards results in a fresh approach that still looks familiar and practical. The indices employ a thinner and more elegant font which also emphasizes that this is an original design while not being too far removed from the traditional style we are all used to, to ensure that they will still be at home in the hands of a magician.
To figure out the marking system, you'll have to head to the 52Kards youtube channel. Asad has made a 12 minute video where he explains all the ins and outs of the marking system, and you can check this out even if you don't own the deck.
It's a very practical and well thought out system that isn't hard to learn, and the Mint V2 deck is a definite improvement on the original version of this deck in several ways.

The crew at Mechanic Industries first created their Mechanic decks, which featured card backs with flipbook animation, and more importantly with a marking system hidden in the cogs and wheels. The Mechanic v2 deck is the improved and revised version of the original.
After the success of this deck, they decided to produce a very special version of their deck to celebrate the fifth birthday of Mechanic Industries in 2017. And what better birthday present can there be than something new and shiny? The Mechanic Metallic decks are a matching pair entitled Glimmer (gold) and Shiner (Silver). For added luxury, the interior of these tuck boxes is entirely foiled, for a visually stunning look! The outside of the tuck boxes also employs extensive use of foil, along with stylish embossing.
Metallic gold and silver inks are used for the card backs to ensure a completely glamorous look, which has a design similar to the original Mechanic decks.
To match the stylish look of the tuck boxes, metallic gold, silver, and red Pantone inks have been used on both the backs and faces of all the cards. Metallic silver ink decorates the court cards of the Shiner deck, while metallic gold ink is used for the court cards of the Glimmer deck.
As an extra bonus for magicians, the included Jokers include images of the Grinder coins from Mechanic Industries, giving possibilities for combining card magic with coin magic.
Like the original Mechanic Deck, the metallic decks have both a flip book animation system and a marking system built into the card backs. Riffling through the deck shows the cogs turning, and therein also lies the secret for identifying the suit and value of each card, which is cleverly built into the design.

Despite only being a teenager, Pravar Jain is a professional magician and cardist from India, who has accomplished more than most of us. He formed his own company Area52, and it's under this label that he produced the Mortalis deck, which was released in very limited numbers in October 2018.
The actual design of the playing cards is by Canadian Christofer Lacoste, who was also behind the art of the popular Mint Playing Cards.
This deck has a very practical look, with standard indices and pips on the faces for the most part. One exception is the changed look of the court cards, which have been re-coloured by replacing the usual garish yellows and reds with more muted colours including a soft beige, which creates a more professional look. The Ace of Spades features a giant pip that reprises the design from the card backs, and looks similar to the look on the front of the tuck box.
One surprise is the absence of Jokers. Pravar has never felt the use for Jokers, and decided to opt for two gaff cards instead. Given the love for magicians that is shown in the card backs, this won't come entirely as a surprise. The gaff cards are a double-backer, and a duplicate King of Hearts.
The deck comes with a link to a seven page PDF that explains how the marking system works. It features a coded marking system that Pravar himself created, and is based on how you read a clock. As the back of the tuck box proclaims: "The closer you look, the less you see."
The markings are fairly well hidden, and rather clever, although a riffle test will show that something unusual is going on. Pravar states that it can be read quickly in under 3 seconds, although I think it will take quite a bit of practice to be able to read it that quickly.

Created by Daniel Madison and Chris Ramsay, the Knights deck from Ellusionist draws on a tradition as old playing cards themselves: chess. It pays tribute to this golden foundation stone of modern gaming, and takes its name from the piece with the unusual movement: The Knight.
Pictured here is the Gold edition, which has a tuck box with an elegant and distinguished combination of white with gold foil, giving an immediately luxurious and classic appearance. The popularity of this deck is evident from the fact that this edition was followed by several other versions in different colours: Green, Red, and Blue.
The number cards and court cards feature a uniformity in style, but retain a limited colour palette within the confines of a somewhat traditional look, to enhance the look and feel of complete class.
I especially love the Joker, which features a check-mated king and a raven. But there's no doubt that all the cards evoke an immediate sense of style and sophistication, and it is also a very practical and functional deck.
The back of the cards has a college of small chess pieces decorating the artwork, and therein of course lies our clever secret.
When it was first released, this wasn't even advertised as a marked deck, and the secret will escape the notice of all but the very careful observer. What I like about this system is that it doesn't use clock-style markings, but a very different system, one that is also thematically related to chess and the point value of the pieces.

The Blue 1900 Series deck is a brand new release from Ellusionist.
But it doesn't come out of nowhere, because it is a successor to their highly popular vintage series 1800 marked decks, and is perhaps even intended as their replacement. The 1800 series decks featured standard Bicycle rider-back designs that had been put through a very convincing faux aging process.
Just like its predecessor, the 1900 series deck literally looks like it is more than a century old, and it's just as if a deck of cards has survived more than a century. Even the tuck box is designed to look genuinely ancient and worn.
Yet despite the old, rustic, and grungy look, which makes the cards look cracked and worn, the cards themselves are the same high quality as a normal Bicycle deck, and handle beautifully. Their vintage look, combined with quality handling, never fails to impress people.
I haven't included the popular 1800 series decks on this list, because their availability is limited and they aren't being reprinted. I suspect this because of strict new rules that Bicycle has implemented to prohibit publishing decks that change the rider-back design, which would exclude the reader system of the 1800 series decks.
As a result of this new policy, the 1900 series deck relies instead on carefully distinguishing the location of dark stains and white scratches that indicate the suit and value of the cards. This marking system requires fairly close attention to detail, and tired eyes may find this a little tricky. But the weathered look is brilliant, and the deck is worth getting for that alone. The style of weathering is different than the 1800 series decks, but it is equally effective - although I am concerned that it could also draw attention to itself, and thus give away this deck's secret. Even so, it's a very stylish deck.

The Polyantha deck is from Daniel Schneider, and is part of his series of "Black Roses" decks. Daniel had previously created his first deck, Black Roses Playing Cards, in 2014. This was his second deck, so he employed similar artwork for the card faces, but he removed every colour for an exclusively all-black look in a classic casino style, to target magicians. The word polyantha is taken from the Rosa Polyantha species of rose that was popular around the turn of the 20th century, and is simply a name that Daniel found appealing.
The Polyantha deck did already appear in 2016, with printing by MPC. This 2019 re-release sees this deck get a wider distribution and a higher quality printing courtesy of USPCC.
Looking at the faces will reveal that despite the traditional look, customization has been applied, by featuring various personalities from the world of magic and the world of playing cards. If you look carefully there are some other fun details, such as the two black roses below the giant Ace of Spades pip, which indicates that this is Daniel's second deck design. Two extra cards are also included: a jet black casino cut card, and a 50/50 gaff consisting of a 2 of Diamonds and a 8 of Spades.
Given the jet black look, these are the kind of playing cards perfect for low light situations where the colours are hard to distinguish anyway. It is precisely the kind of sleek deck that you'd expect to find in the hands of James Bond types in a casino setting. It won't be for everyone, and it won't be ideal for most card magic due to the all-black cards, but there will be some magicians for whom this deck will make the perfect look given their style.
The cards have a borderless back design that produces an eye-catching pattern in fans and spread. A closer look reveals a tiled pattern consisting of tiny black roses. Studying these closely will prove to be the key that unlocks this deck's secret markings. These will not easily be detected by the unenlightened, because the markings are extremely tiny and well-hidden, and you'll need very, very good eye-sight to pick them up.
My deck didn't come with any information explaining the marking system, and it proved quite challenging to figure out, even though I knew it was a marked deck. I contacted Daniel and quickly received an image that clearly explained everything. Technically it is a reader system rather than a coded system, but I've included it in this list given that it's very well hidden, and that you do have to rely on a coded system for figuring out the suits of the cards.

Once again I've left one of the best decks for last. The Butterfly deck from Ondrej Psenicka deserves special mention for having a truly innovative system that allows you to do things with it that are truly impossible to do with any other deck.
The second edition of this acclaimed deck comes with a choice of either red or blue card backs. It is very well presented, and makes an immediate impression with the gorgeous custom wrapper that the deck is shipped in.
The faces of the deck have a fairly standard look to them, but the card backs feature a stunning borderless design that revolves around the beautiful butterfly, and I love how this looks in fans and spreads.
Also noteworthy is the fact that this deck is produced by Cartamundi. As a result the cards are slightly thicker and yet feel softer than a standard USPCC produced deck.
More importantly however, is the fact that this ground-breaking deck employs a unique and ingenious marking system that even trained magicians won't easily detect. With the deck you get a key card that explains how the marking system works, as well as a link to full video instructions (53 minutes!) that explains everything thoroughly.
When the two built in marking systems are combined, it's incredible what you're able to do with this deck, because you can read a card without even spreading the deck. It takes some time to master, but you can do real miracles once you have it down, including finding any card just by looking at the side of the deck. It's truly amazing, and as proof of this deck's power is the fact that its creator, Ondrej Psenicka, used it successfully to fool Penn and Teller on their Fool Us show!

One series of decks that I haven't included in the above list is the NOC decks. These have a minimalist back design, which accounts for the acronym behind the name (Nothing Only Color). This makes them very popular with cardists, and they have been released in a wide range of different colours, and slight adjustments for style. Because these cards only indicate the suit, it's not a fully marked deck in the strict sense, which is why it doesn't qualify for the above list. But the markings are so clever, that they are almost impossible for the `unenlightened' to figure them out even if they're looking for them. Many people who own these decks don't even realize that they're marked!
Of the ones listed above, which ones are the best? This will largely be a matter of pure preference, and can be decided by which style you like the best. You should consider how much effort you are willing to put into deciphering a coded marking system, and how easy it is to use. And this is by no means a complete list, or even an attempt to list the definitive top coded decks; there are certainly many others, although the Butterfly deck would certainly be a strong contender to be included in any list of all-time best marked decks.
Do remember that none of these decks are intended for your weekly poker night. The secret that is built into the card backs specifically has the professional magician and mentalist in mind, so don't be tempted misuse them! But if you do enjoy card magic, it's terrific to see the growing range of marked decks available, and the ones featured here are among the best you'll find.
Where to get them: See a large range of marked decks over on PlayingCardDecks here.
Author's note: I first published this article at PlayingCardDecks here.
submitted by EndersGame_Reviewer to playingcards

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