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7 Principles of a Great Action Scene

I published an essay on Medium earlier today analyzing 7 key elements to an action scene being successful today. Here is a link to the full article, including hyperlinks to scene examples and more in-depth discussion. I will also be summarizing the main points below: https://medium.com/@danielhassall/7-principles-of-a-great-action-scene-8bfaf74a55fb?source=friends_link&sk=f1d818ed97bab7e265f2e9f58579c40d

The 7 principles can be divided into two groups. The first three are macro-level, story level decisions while the last 4 are related to the technical way in which the action is presented to the audience.

  1. Characters must drive action: This is a vague concept that can be described in several different ways, but it is one of the most important concepts to understand when creating an action sequence. Creating an action film is no different from a story perspective than any other type of story. Every beat and every moment of action must be motivated by the characters and story. To put it another way, a fight or battle is not a time where the story pauses. Instead, the action is a story in itself. It advances the plot, develops the characters arcs, and keeps the story moving. If a piece of action does not do this, it is fluff and will not be as compelling or thrilling as it would if it were vital to the film’s story. A great action film makes every moment of action of violence necessary to the particular story that it is telling and utilizes the groundwork laid in previous scenes to make the action flow better. When action sequences are used as a technique that a director can tell the story, that causes the audience to become more engrossed in the moment because the most compelling moments in a story usually involve the characters making meaningful choices. In an action sequence, every single decision has life-and-death consequences.
  2. Stakes and Consequences: Another critical element of a successful action scene is stakes. This is the danger! The excitement! The primary story reason why this is important is apparent. The higher the potential consequences for failure, the more the audience will be invested in our character’s successes. In Star Wars, we want Luke Skywalker to blow up the Death Star because if he doesn’t, it will blow up Yavin 4 and the remainder of the Rebellion with it. However, this process is not as simple as it appears. It is not a simple formula where it is a 1-to-1 ratio of increasing stakes, automatically equaling higher audience investment. After all, there is such a thing as “too much of a good thing.” For example, world-ending stakes can be kind of exhausting. The dreaded “sky beam” end of the world device is the plague of so many superhero films that it has, in the matter of a few years, become a meme and a cliche that numbs the audience to the actual impact of the violence and danger inherent to the action genre. So how can action films effectively establish stakes and consequences? It begins with one of the simplest mechanics of story: We must understand the characters’ goals. This applies to both the protagonist of the story and the antagonists. We need to know what they are trying to achieve and the consequences of not achieving that. James Cameron’s The Terminator is an excellent example of the power of this. When Arnold Schwarzenegger’s titular cyborg arrives in the present time, he finds a phone book and pulls out the page with all the Sarah Connor’s. He then proceeds to ruthlessly murder the other Sarah’s, which is intercut with the daily life of Sarah Connor. She seems so normal, so naive to the threat that this inhuman killing machine that hunts her. Since we see the superhuman ability and lack of mercy of The Terminator, we immediately know the stakes. One slip up would result in her death. The Terminator doesn’t stop to perform an evil monologue or hesitate in a moment of compassion. He is merciless and will do everything in his power to kill Sarah. The framing of the film, beginning in an apocalyptic hellscape of a future where the ground is littered with bones, communicates clearly what is at stake beyond Sarah’s life. It emphasizes that if she dies, this is the inevitable future.
  3. Threat and Vulnerability: This leads to the next important principle for effective action, which overlaps quite a bit with the last one: the hero needs to be vulnerable. There needs to be a credible threat, and we need to understand there is a possibility that they fail, get hurt, or even killed. If you doubt the necessity of this, look no further than two of the greatest action heroes in action cinema: John McClain and Indiana Jones. One of the things that makes Die Hard and Raiders of the Lost Ark so effective is that both heroes are incredibly vulnerable. Both of them are continually getting their ass kicked. They are always outnumbered, outgunned, and on the defensive. They get shot, punched, slammed, etc. in every scene. Both are barely able to walk by the end of their adventure, and they win more fights through cunning and intelligence than they do through brawn, which is part of what makes them so lovable. The audience naturally roots for an underdog and tension is enhanced when we feel that the character is vulnerable and in danger. One of the many reasons that the later films in those franchises (particularly A Good Day to Die Hard and Indiana Jones and the Kingdom of the Crystal Skull) lose the impact of those earlier films is their heroes slowly become invincible and lose that underdog status, as well as any sense of threat. Indiana Jones survives a nuclear blast, and John McClane shrugs off the possibility of radiation poisoning in Chernobyl with a joke in those films. The difference between them and the early films in the franchise is night and day.
  4. Geography and Staging: We have to understand the location that the action takes place in, where every character is in relation to one another, and where the potential threats are.
  5. Clarity: The single most important technical element when it comes to a fight scene is clarity. We have to be able to understand what is going on and follow the action. This is where the trend of shaky cam and chaotic editing is the most harmful. The combination of the two ruins so many action scenes in popular, big-budget movies because it obscures the action. This could be for budgetary reasons (getting the choreography right is a time-intensive and expensive process), to make an actor seemed more talented when it comes to martial arts or stunts than they are, to hide the impact and blood to avoid a harsher rating, or just laziness. But choppy and shaky action makes it incredibly difficult to follow along with. Unfortunately, this is one of the most cost-effective methods of producing action, and since the mid-2000s, this frenetic and hard-to-follow style has become the default. However, this has not always been the main way of doing things, and there has been a push in the last 5 or 6 years to return to a better and more clear form of action filmmaking. This is one of the primary reasons that the John Wick and Mission Impossible franchises have become so beloved in the latter half of the 2010s. These franchises, and the actors and directors that helm them, are a return to an older style of action filmmaking that emphasizes clarity above all, making sure that you see every stunt, piece of choreography, and impact.
  6. Rhythm: While the rest of the elements for a great action scene are more intellectual, rhythm is instinctual. It is about what feels right at the moment. The cuts have to all flow into each other, holding for just the right amount of time to allow the information to be communicated before moving on to the next shot. That scene from Fury Road demonstrates the power of that perfectly. While it cuts frequently, the cutting pattern matches the energy and urgency of the scene. Each cut when you go through the scene feels like the best possible choice (thanks to the films editor Margaret Sixel) and matches up perfectly with the ramping up of Junkie XL’s pulse-pounding and now-iconic score.
  7. Use of the Environment: This brings us to the final element of what makes a great action scene: they must take advantage of the environment they find themselves in. Action (usually) does not take place in a vacuum; it happens within a specific space with its elements that can be used by the characters to their advantage. Most action scenes are not just a boxing match, or a pistol duel, the place in which they happen can influence how the fight happens (cue a thousand “its oven Anakin, I have the high ground” memes). Great action filmmakers know how to take advantage of this and use the production design and props within a scene to enhance it. Once again, going back to the master, this is something that Jackie Chan is brilliant at. He is famous for his use of props and the scenes environment, from the famous ladder fight in First Strike, the scene where he makes use of (and destroys) an entire restaurant in Legend of the Drunken Master, making use of an entire supermarket as a weapon in Rumble in the Bronx, or the climactic mall shopping fight from Police Story. Nobody does a better job of consistently using the environment to enhance their scenes and make use of every single element of the set and production design than Jackie.
submitted by guitarbeast196 to TrueFilm

How did humans win ground engagements against the covenant in the lore?

I remember the lore saying that the humans were massively outclassed by the covenant in space battles, but on the ground the humans had the advantage.
However, I don't see how this is possible as fighting the covenant would seem like going through hell in the lore. For the marines, it would be like playing on halo 2 legendary difficulty... except much worse.
The banshee can drain a spartan's shields in seconds and probably insta kill marines. The plasma bolts from the plasma pistol and rifle are lethal. From the wiki page, it says
"Adjacent body fluids are subjected to flash vaporization, inducing a strain or a shock on the body after impact, and the trapping of fluids in organs or blood vessels in addition to the rapid expansion of heat can cause ruptures or small explosions within the victim.
Near misses can also cause injury to the target, as convection created by the shots can burn the intended target; this can also lead to heat trauma or heat stroke due to the exposure to extreme temperatures. Should the bolt impact an object, the impact can also cause splash damage creating various debris that may come into contact with a target, which can burn, cripple, or kill nearby troops."
While human bullets hit you instantly, you can still continue fighting on as they do not hit any vital body parts. They can be blocked by light armor too. Whereas for plasma bolts, one hit can cripple you. Even near misses are lethal! Given the high temperatures, I would expect the bolts to overheat human weapons and vehicles as well or even detonate frag grenades held by marines. Human weapons also need to reload, whereas bread and butter covenant weapons use batteries. Imagine having to reload every few minutes while your enemies pepper you with a constant barrage of scalding plasma.
There are no ways to dodge needle rounds too as they are tracking. An embedded needle can cause major damage (even without the explosion). Carbine rounds are highly radioactive and are literally chernobyl rounds. One hit on any part of the body, regardless of whether vital or not will cause radiation sickness.
While marines are superior to grunts in combat (tactical skill and bravery), grunts are simply numerically superior. Grunts give birth so fast that the covenant even had to control the population numbers. Jackels have energy shields that block bullets, and every elite is a mini spartan.
How then, did humans win ground engagements? It seems almost impossible for the marines to survive against that kind of weaponry and enemies.
submitted by loveforlandlords to halo

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