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Issue with finding older software

After using Sound Blaster Audigy for since ever on my last 5 builds in the last 15 years I decided my latest computer would be special even if my local Frys did not have and it meant ordering it.

I settled on the SB X AE-5 and with my Logitech z906 and even my old Z5500s this card rocked.
Last night I had to reset to a previous time because I was trouble shooting something unrelated.
New Egg did not send me an install CD and I can't seem to find the software which I had perfectly set up in my 5.1 Digital set up /speakers.
Windows left me uninstalled software list but i can't find it.
No offence but aside from the strip lighting options, this sucks compared to the SB software I had before.. I really want my old stuff back, even if it means strip lighting not as kool...
This is what it said I had installed.

Dolby Digital Live Pack Creative Technology Limited3.03DTS Connect Pack
Creative Technology Limited1.00
Sound Blaster AE-Series Driver Creative Technology Ltd.
Sound Blaster Connect 2 version Technology Ltd.
App namePublisherVersionµTorrentBitTorrent Inc.
4K StogramOpen Media LLC3.0.0.31404K YouTube to MP3 3.3Open Media LLC3.3.10.1914
Ableton Live 10
AceThinker Screen Grabber Pro V1.3.6AceThinker Limited1.3.6
Adobe Acrobat Reader DCAdobe Systems Incorporated20.009.20074Adobe Flash Player issues with Windows 10 (Microsoft Edge)Adobe Flash Player issues with Windows 10 (Microsoft Edge)1.0Asmedia USB Host Controller DriverAsmedia Technology1.16.50.1Battle.netBlizzard Entertainment
BlueStacks App PlayerBlueStack Systems, Inc.
CCleanerPiriform5.67Connection Service version Technology Ltd. iCUE SoftwareCorsair3.30.97Creative ALchemyCreative Technology Limited1.45DAEMON Tools LiteDisc Soft Ltd10.9.0.0651DarkAudacity 2.1.3DarkAudacity Team2.1.3DC++ 0.868Jacek Sieka0.868Diablo IIIBlizzard EntertainmentDiscordDiscord Inc.0.0.306Disk Drill Digital Live PackCreative Technology Limited3.03DTS Connect PackCreative Technology Limited1.00FFmpeg v0.6.2 for AudacityFileZilla Client 3.43.0Tim Kosse3.43.0FileZilla ServerFileZilla Projectbeta 0.9.60GALAX GAMER RGBGalaxy Microsystems Ltd.1.00.02Geeks3D FurMark ChromeGoogle LLC83.0.4103.116Heroes of the StormBlizzard EntertainmentHost OpenALCreative Technology Limited2.02HP ENVY Photo 7800 series Basic Device SoftwareHP Inc.44.3.2218.18109I-Doser PremiumI-Doser.com5.0LAME v3.99.3 (for Windows)Malwarebytes version EdgeMicrosoft Corporation83.0.478.64Microsoft SQL Server 2005 Compact Edition [ENU]Microsoft Corporation3.1.0000Microsoft Visual C++ 2005 RedistributableMicrosoft Corporation8.0.61001Microsoft Visual C++ 2005 RedistributableMicrosoft Corporation8.0.56336Microsoft Visual C++ 2005 RedistributableMicrosoft Corporation8.0.59193Microsoft Visual C++ 2005 Redistributable (x64)Microsoft Corporation8.0.61000Microsoft Visual C++ 2008 Redistributable - x64 9.0.30729.17Microsoft Corporation9.0.30729Microsoft Visual C++ 2008 Redistributable - x64 9.0.30729.6161Microsoft Corporation9.0.30729.6161Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.4148Microsoft Corporation9.0.30729.4148Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.6161Microsoft Corporation9.0.30729.6161Microsoft Visual C++ 2010 x64 Redistributable - 10.0.30319Microsoft Corporation10.0.30319Microsoft Visual C++ 2012 Redistributable (x64) - 11.0.61030Microsoft Corporation11.0.61030.0Microsoft Visual C++ 2012 Redistributable (x86) - 11.0.61030Microsoft Corporation11.0.61030.0Microsoft Visual C++ 2013 Redistributable (x64) - 12.0.21005Microsoft Corporation12.0.21005.1Microsoft Visual C++ 2013 Redistributable (x64) - 12.0.30501Microsoft Corporation12.0.30501.0Microsoft Visual C++ 2013 Redistributable (x86) - 12.0.21005Microsoft Corporation12.0.21005.1Microsoft Visual C++ 2017 Redistributable (x64) - 14.13.26020Microsoft Corporation14.13.26020.0Microsoft Visual C++ 2017 Redistributable (x64) - 14.16.27024Microsoft Corporation14.16.27024.1Microsoft Visual C++ 2017 Redistributable (x86) - 14.13.26020Microsoft Corporation14.13.26020.0Microsoft Visual C++ 2017 Redistributable (x86) - 14.16.27024Microsoft Corporation14.16.27024.1Microsoft Visual Studio InstallerMicrosoft Corporation1.18.1095.110Microsoft XNA Framework Redistributable 4.0Microsoft Corporation4.0.20823.0MSI Afterburner 4.6.0MSI Co., LTD4.6.0MSI MysticLightMSI3.0.0.50Notepad++ (32-bit x86)Notepad++ Team7.8.7NVIDIA GeForce Experience Corporation3.17.0.126NVIDIA Graphics Driver 451.67NVIDIA Corporation451.67OpenOffice 4.1.6Apache Software Foundation4.16.9790Patriot Viper RGBPatriot Memory1.00.05PDFCreatorpdfforge GmbH4.0.1Razer CortexRazer Inc. SynapseRazer Inc.3.5.0630.061222RecuvaPiriform1.53RivaTuner Statistics Server 7.2.1Unwinder7.2.1Sound Blaster AE-Series DriverCreative Technology Ltd. Blaster Connect 2 version Technology Ltd. Corporation2.10.91.91TeamSpeak 3 ClientTeamSpeak Systems GmbH3.2.3TechPowerUp GPU-ZTechPowerUpThe Matrix Trilogy ScreensaverJan Ringoš0.62TheMatrix Screen Saver version 1.14Meticulous Software1.14Turbo LAN v10.10cFos Software GmbH, Bonn10.10UnityUnity Technologies ApS2018.3.3f1Visual Studio Community 2017Microsoft Corporation15.9.28307.344VLC media playerVideoLAN3.0.10Windows Live EssentialsMicrosoft Corporation16.4.3528.0331Windows SDK AddOnMicrosoft Corporation10.1.0.0Windows Software Development Kit - Windows 10.0.16299.15Microsoft Corporation10.1.16299.15WinRAR 5.71 (64-bit)win.rar GmbH5.71.0
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submitted by Banetek to SoundBlasterOfficial

Classic video games

I'll state this up front, I'm not a big fan of re-releases. The idea of resurrecting a 25 yr old game and "remastering" it seems like creative bankruptcy to me. That said, the scheme I put forth will work for those too... we can all choose which works to include in our collections, but we wouldn't be very good collectors if we had no way at all to include some.
I keep all my video games (roms and pc installables) in a root level folder named "Software" because games just like other applications are such. Within that, I have the boringly named "Video Games". And in that, I have a couple dozen folders named after the platform itself:
/Software /Video Games /MS DOS /Nintendo NES /Nintendo SNES ... 
There are modern platforms included, I have an OSX folder (mostly empty) and yeh, I know, Apple's decided to call it something else now. I have some that are completely empty, Android and iOS, because while I should be able to backup games I've bought for those, it's not practical. (Even if you could get a copy of the files, restoring those to the devices is difficult or impossible.)
I also have an "Adobe Flash" platform folder. I don't collect flash games and don't intend to, but I still have a copy of Trogdor. At some point I'd extracted the cabinet art from one of the Homestar animations, but I've since lost that.
I prefer naming the platform subfolders with "less abbreviated" names. You'll note that I did NES and SNES in the names, but also included "Nintendo" prefixed to those. There are other abbreviation systems in place especially for consoles, but those labels seem like they could be unintuitive if someone unfamiliar with emulation and gaming were to take a look. There should be at least a few recognizable words.
Within each of these folders, the rule is one subfolder per game, named with the marketing title. Where those titles included disallowed characters, I've replaced those with the full-width unicode variants. There are colons and slashes and so forth that work on Mac, Windows, and linux.
So, now that the folder structure's laid out, what files do we actually collect for games? For the oldest consoles that used cartridges, it's rather simple. Or you'd think that, anyway. You just get the best copy of the rom files that you can find (there are multiple file extensions, but usually just one per platform). And you can include instruction manual pdfs in the folder as well (when they're available). You might want to keep some images (I've been tentatively naming them "boxart.jpg", but I've really not settled on anything yet).
But it really is complicated. Some games were released in the Japanese and European markets, and these games might exist in multiple languages. Might you not want all of them? Cartridge images are tiny at least compared to modern computing resources. And if you do that, what do you name them? No longer can they simply be "Game Marketing Name.rom". Do we do something similar to how Plex wants movies to be named? Plex uses the round parentheses for release year, something that we might need to do for games. And Plex does deal with languages in files, if you keep separate SRT subtitles. For that, their convention is to include a second "file extension" inline, so it will be "Underwater (2020).eng.srt". I've accepted that for subtitles (hard to argue with Plex after all), but it's sort of ugly.
We could use square brackets. Thus, it would be "Game Marketing Name [eng].rom" and "Game Marketing Name [jpn].rom". Of course, I'm American, and so I use the English name even if it was originally a Japanese title (and if anyone from Japan is reading this, I'd assume you'd do the inverse). The problems with this are, of course, that for most games that are in English, would you want to include that even though there's nothing to contrast it to? And what of those games with no language content at all, are they supposed to be marked zxx? I'd love to hear opinions on this though, or even rants. Please comment.
All that said, how often did this even happen for cartridges? The first consoles were so limited that there often was little or no text included in the game. For the Atari 2600, the only text was often a title screen and "GAME OVER". I suspect this is mostly relevant to the 16 bit consoles starting with Sega Genesis and the Supernintendo. If anyone can clear that up, it'd be great.
Home computers are slightly more difficult. While some did include cartridge slots which follow the rules above, they also allowed for games on cassette, on floppy disk, and there may even be a few type-in games printed in magazines that are worth preserving. Disk image formats are (for the most part) like rom file formats, in that there's a preferred format for each platform. Those should be used when possible. The real questions start with those games that weren't small enough to fit on a single disk. For those, something like Plex's naming convention would work. The dash followed by "Pt.1" and "Pt.2" and so on. (There's no good two letter abbreviation for "disk" though.)
Somewhere around here, the possibility of playing games directly from the archive becomes difficult. Even if the emulator software doesn't spam up these folders with temp files and saved games and whatnot, floppy disk games would sometimes change the contents of those disks as part of the game's execution. And for the next iteration, when games started being released primarily on CD, this is definitely impossible. For games on CD, the preferred file format would be ISO images. These are usually unplayable as is, whether they are for DOS or Windows 95 as both tended to have the player install the game by running a preliminary executable. ISO images are not perfect either, and some games (Total Annihilation comes to mind) included music on separate audio tracks. For now, I've gotten those downloaded as mp3s, but I don't think this is ideal. Not even sure how to use those as mp3s (may not be possible). I already know some will say that other CD image formats would preserve it exactly as it was (and thus might be more usable), but will anyone 20 years from now even know what those formats are? More to the point, since those images can't be mounted as virtual drives, the music will still be useless as the game won't be able to access it.
About the same time as games started to be released on CD, another troublesome circumstance arose. That of DRM, or "digital rights management", more traditionally known as copy protection (which it was not, these games were widely copied). Off-topic, I'll tell you that DRM is an evil idea, and should make a work legally ineligible for copyright protection. I'd support a constitutional amendment to that effect, since the Supreme Court is full of fuckwits. Back on topic, we have to have workarounds if those games are to be preserved. Where possible, I prefer to have original, unaltered ISOs of the games in question, and include a second file in the folder for any crack or serial generator.
Keeping all that in mind, it may not be possible to point Retropie or whatever directly at some of these archives and play from them directly. For DOS games, I've got it running those out of a local directory instead of mounting my NAS network share.
Next, we need to consider how many different versions of games do we want to keep? Pacman and Donkey Kong and the like were released on everything. I'd be surprised if these were available on fewer than 14 or 15 home computers and consoles not including the original arcade machines themselves. Roms being tiny, I intend to keep all of those anyway, but if someone wanted the canonical versions, I suppose those are the arcade roms. But only for those specific titles. For other games, though, the canonical version varies.
This becomes more of an issue with 1990s games (and up) because the size balloons rapidly. I can get every 16Kb rom file even if there are dozens, but it starts to get a little dicey once there are 8 CD versions all clocking in at the better part of a gigabyte. And unlike those for the early consoles, most of these will appear and behave identically, or would, if I could emulate them.
For those games released both as DOS and Windows 95, I've decided that I'll be searching out only the DOS versions. Others may choose both, or WIndows only. When games are also available on MacOS (system 8 and 9), I'll still prefer DOS, or Windows if no DOS.
I've also had a few problems settling on personal computer platform names. Windows 95 is a no-brainer, but what is the next Microsoft operating system that wasn't sufficiently backwards compatible? 98 doesn't make the cut there, I believe there are few or even no games that would run on 98 but not 95. And even if that isn't true, then what emulator that runs games for one would have trouble running games for the other? Windows XP is probably the next platform in that series, and I'm just unsure after that. Apple makes things comparatively simple, in that we only really have to deal with CPU changes and not API changes.
There are other difficulties as well. Sometime around the year 2000, the switch to online gaming forever separated many popular titles from ever being properly archived. You can download a copy of World of Warcraft or Everquest, but these are just clients that access the bulk of the games' contents remotely.
Modern consoles only exacerbated the problem with malignant DRM and overdoses of online gaming, even if the platforms are easily defined. For most of those that have disc-based games (and which aren't online), ISO images are probably still the way to go. Though I don't collect these, from what I've seen this is the norm for Nintendo machines up through the Gamecube and Wii. Many of these systems are emulatable (and thus playing the games doesn't necessarily require modding hardware).
Finally, it's difficult to find definitive bibliographies (is there a better word?) for most of these consoles. Many of the sources do not agree on the exact number of titles available (and for home computers, I doubt it'd be possible to do that). It's a little disappointing to not even able to tell which titles I'm missing.
All comments welcome, criticism especially.
[edit] Some realizations after I've started working on this in earnest. The DOS era of video games changes quite a bit how we need to think about organizing these. For instance, we start to get "expansion packs" (something that's mostly gone with the advent of downloadable content). If there are new missions/adventures/levels for Doom or for Warcraft II, those really don't deserve to be in their own folder, they should be chucked in with the game itself.
But this means that we're going to have multiple ISOs, some of which won't just be CD1/CD2/CD3. So we do need a good filename convention. And as much as I'd like to blame Blizzard for the difficulties with that, looking through some Wikipedia lists it's just painful how they use colons in the names. For the original Warcraft II game, it has a title and subtitle separated by the colon (sub. Warcraft II: Tides of Darkness). That's to differentiate it from the original. We see this alot with movies.
However, then the first expansion pack uses the subtitle space with Warcraft II: Beyond the Dark Portal. As I remember that game, buying this on CD didn't give you a playable game unless you'd also purchased the original (though they also started selling boxes with both CDs in it and pretended there was a discount that way).
But with Age of Empires, Ensemble/Microsoft did the same thing. The name after the colon can refer to a sequel's subtitle (and the sequel uses a new engine), or to just an expansion for the existing engine which is unplayable by itself.
Sequels do belong in their own folder, but expansion ISOs belong in with the game that they expand on. I'm leaning towards using colons only within the game's title/subtitle, and using a dash to separate out the expansion's own title:
So, I think I'd have it so (using unicode full width colons):
/Video Games /MS DOS /Warcraft: Orcs & Humans (1994) Warcraft: Orcs & Humans (1994).iso /Warcraft II: Tides of Darkness (1995) Warcraft II: Tides of Darkness (1995).iso Warcraft II - Beyond the Dark Portal (1996).iso /Windows 95 /Age of Empires (1997) Age of Empires (1997).iso Age of Empires - The Rise of Rome (1998) [expansion].iso /Age of Empires II: The Age of Kings (1999) Age of Empires II: The Age of Kings (1999).iso Age of Empires II - The Conquerors (2000) [expansion].iso 
Of course, as games became larger and used multiple discs, you'd want to go ahead and use the convention we use for video, where you'd use another dash and put the disc number at the end just before the extension (note, I don't know that this game had multiples, suggest a better example if you know one):
Age of Empires II: The Age of Kings (1999) - CD1.iso Age of Empires II: The Age of Kings (1999) - CD2.iso 
Oh, get this one... Warhammer 40,000: Dawn of War: Dark Crusade, the near-mythical double-colon. Ack. With the next in the series, they couldn't even be consistent, it's expansions look like Warhammer 40,000: Dawn of War II – Chaos Rising.
[edit] A few notes now that I'm weeks into this. Some of these games came on hybrid CDs that were PC/Mac (Blizzard typically did this), and they'll still have the .iso extension but will open as a Mac CD (when on a Mac). I thought they were mislabeled, but apparently the ISO format allows this. It's quite challenging to mount the PC portion on a Mac too (which you'd want to do to check them out before archiving). I've been naming these with a .hfs.iso double extension. I may check back into this post to provide a list, supposing there are any other games besides Blizzard that do it.
Also note such discs are about 10% larger, to account for the HFS portion of the image (that can't be the whole game, so obviously the Mac image shares some files with the ISO/PC portion, though I don't understand the technical details).
Now, I've also discovered the annoyance that are named discs for a game, instead of just numbered. To keep track of that, I've been putting the name in square brackets:
Diablo II (2000) - CD1 [Install disc].hfs.iso Diablo II (2000) - CD2 [Play disc].hfs.iso Diablo II (2000) - CD3 [Cinematics disc].hfs.iso Diablo II (2000) - Lord of Destruction [expansion].hfs.iso 
Finally, just a little strange... I wasn't figuring on many "Windows 3.x only" games out there. But apparently there are a few, Myst being one of them (there was no DOS version, I mean, the original came out on Mac but is probably not the collectible copy due to the challenges of emulating that vs. running the DOS version in ScummVM).
submitted by NoMoreNicksLeft to datacurator

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