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Partial list of things to watch out for in future shooters (mixed unsorted dump of overwatch (and other?) optimizations ) - re-read 4 updates later

NOV 2019 update:
\
3 x 38.85 was my potg sensitivity
no crosshair at all (all parameters set to 0 (a few will be 1 or 2 because that's their minimum))
148 fps cap at 144hz
rb on
1600x900 144hz
monitor green dot xhair
and even alt tabbed
after selecting widowmaker in hero selection in quickplay (aka exactly when you should NOT do it)
so there's that
and firefox doing nothing (no videos or complicated webpages) too in background

the crosshairs screwed me up more than any other setting really

because of the performance, not the visibility

This will NOT be formatted nor explained nicely (neither now nor in the future). Technical knowledge may be required (or previous reads of the other posts).

possibility of interpolation (not rotating in uniform(constant) steps for each mouse count (in ow, cs go is fine)

Vert and usually green stock skins are superior
-RESPONSSIVE SKIN DATABASE:
vert>Huntress > Comtesse > Winter > Classic because:
Huntress > comtesse
winter > classic
Huntress > winter
Comtesse > winter
patina > nova
winter > nova
░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓ ►oppacities in general can have weird behaviour: example- crosshairs off yellow 2 3 0 95 65 2 0 ON. If you replace 65 with 50 it will be more responssive. However 60 will be less responssive than 65. It is valid for settings such as those in gameplay tab as well. ░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓ ◄►black > yellow > the rest (most confirmed) in terms of color of crosshairs (performance wise) ░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓░░▓ ►►In general the smaller the size of the crosshair (and the shorter they are, thinner) will result in superior performance. However some values still can behave weirdly (especially when matching odd value sizes with odd value spacings).
►► (to be confirmed on multiple resolutions ) I have noticed that for type Crosshairs if you need to use Spacing you will find 6 feels better than 5 which is better than 4, and sub 4 keeps getting worse
►Overlaying dots with crosshairs or circles in order to make edge thicker (or any reason) can be optimised only with certain combinations of transparencies (not just the values themselves but i believe the combination matters too)
◄►Stock enemy and friend outlines from COLOR BLIND in VIDEO menu are the most responsive.
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I think it can be summed up for satisfactory results with the following conclussion: testing every single value in steps of 0.01 is a very valid approach, just be aware that the behavior will change significantly when altering between the consecutive pairs of values provided in the tables (1.66 and 1.67, 2.49 and 2.50 etc). And remember the sniper sensitivity (actual sensitivity when zoomed in) is not visible, you have to calculate it (sens x scope : 100). Add or remove 0.83 from your actual sensitivies (normal for mccree, do the :100 thing for snipers) if you think your aim needs a significant improvement in delay or responsiveness.
Otherwise changes between 0.01 to 0.40 from the values in the tables can be used instead to control if your "aim aid" kicks in either at large swipes (already provided in table) or at short mouse movements as well (examples are 2.70 or 2.20 (notice one is above 2.50, the other under 2.49), or 4.90 (under 4.99) and 5.10 (above 5).
There is no quick solution, only testing for several hours of 30-60 seconds per sensitivity until you find one that effortlessly allows you to aim.
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By comparing Original to Huntress (possibly winter works too) in training room you can determine if your sensitivity performs correctly. I randomly told a friend to confirm that Huntress > Classic (superior). He said he got opposite results. I told him to lower his sensitivity by 0.40 (his scope was 70 but doesnt matter much). He now GOT CORRECT RESULTS. P.S. The original value was a positive medium interpolation one - new value was a negative but low interpolation sensitivity (aka what sens x scope resulted).
THIS MEANS WE CAN TELL PEOPLE TO BENCHMARK SENSITIVITIES BY TESTING VALUES UNTIL Huntress feels superior to Original
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https://media.discordapp.net/attachments/611083455358435408/620009782958489620/unknown.png (interpolation is mandatory due to delays present in the system (from click latency to monitor delay). However current implementation does not allow high sens low dpi users to play properly (only low sens high dpi and low sens low dpi). No system can significantly remove the problem, therefore the new design of sensitivity control becomes obviously needed.)
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https://media.discordapp.net/attachments/611083455358435408/625255050675093505/unknown.png
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add a secondary administrator user to your system - see how it feels compared to your main one. It can also be used as a reference for comparisons/benchmarking your own modifications. Be sure to have a single user logged in at a time (local users not online)(use sign out).
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testing fps caps during the same round is useful but until the match (and map) ends the difference does not fully "apply"
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i tested why 2.14 x 41.39 is superior to both .40 and .38. It turns out .39 has the most reliable pattern
all of the 3 have a generic pattern of 16 15 16 15 16 15 (every 15 counts it interpolates)
all 3 also periodically have a pattern of 16 16 15
funnily enough, .39 has that pattern appearing the least between all 3, which is unintuitive
probably showcases the game's limitations/rounding errors
I assume I have managed to find the actual level at which they occur
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(not fully confirmed) mccree i think his green normal skin is the best (it's not the fourth skin)
NFC similar for pharah but her best is thunderbird probably
tested pharah green, white(4th rare skin), ASP and thunderbird
for soldier I think his white one was pretty close but the green was still better...?
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https://media.discordapp.net/attachments/611083455358435408/630862447854616586/unknown.png
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gotta hide both fps and system clock (ctrl shift R) on current OW version (halloween 2019 performance UI update) for improved aim
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using entry level SSDs and having to wait hours until it finishes its internal work so you don't get weird artifacts while running programs only gives me better reason to not recommend anything below the likes of 860 evo (aka ssd has ram for caching). This was after a download of multiple gigabytes that is (overwatch update specifically)
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High Precision Mouse Input - Gameplay tab - Set it to ON (at least I liked it that way, mouse feels more connected to you)
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as per easy's recent confirmation, it is sometimes better to try out seemingly unintuitive settings. The most recent example would be him finding out he likes higher dpi on his new lighter mouse instead of lower dpi.
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OW can do 400+fps with displaybased if you have actual 400+hz
https://cdn.discordapp.com/attachments/611083455358435408/638295898748747776/unknown.png
https://cdn.discordapp.com/attachments/611083455358435408/638303899056472074/unknown.png
credit https://forums.blurbusters.com/viewtopic.php?f=10&t=4926
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(by the way the website can be quite good for color calibration)
https://cdn.discordapp.com/attachments/611083455358435408/638306443375935498/unknown.png
you should see the background pattern
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for the same fps caps lower resolutions feel clearly nicer
1920x1080 vs 1600x900
and this was on 50% render scale
display scaling, forced override, no scaling
also halfway confirmed: for 1024x768 16:9 sucks vs 16:10 (but for the likes of 1920x1080 the contrary is true)
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poor kid with 8 year old pc was owning us (but he had RTT 25-27 (mine was 63+ in the lobby with him)) (trying his sensitivity didnt help either))
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yes some skins can feel like a tradeoff (some have better smoothness, other better responsiveness, others BOTH)
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interpolation still a thing (November 2019)
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I think for the general public the interpolation discovery can be simplified to the following utility:
if you are in the proximity of and switching between the following pairs of values: 0.8322 0.8323, 1.66 1.67, 2.49 2.50 etc
https://cdn.discordapp.com/attachments/610427688833908739/636845467787067412/unknown.png
(and if in sniper scope, calculate Sens X Sniper Sens : 100 and look for THAT value in the list as you compare your tested sensitivities)
you just need to understand that a significant change in your aim will occur
that is all - THIS INFORMATION DOES NOT SPARE YOU FROM A LOT OF TESTING
when near the values, if you go from one to the other in the pair = boom, big change
as for the subtle use of them (when looking at values near different pairs (0.83 vs 1.66 or 1.66 vs 7.49) - higher sens = can be more reliable (but you get higher angle skipping). Lower sens = less reliable (but less angle skipping).
also higher sens = can be better for more responssive systems
lower sens = better for delayed systems (like 500hz polling rate or using TVs for monitors (or 2$ mice) or high click latency etc etc etc (or bad monitors (some 240hz can be and are more delayed than good 144hz even if they look sharper and smoother))

Things to test:

is patina>winter for widowmaker (like huntress> comtesse or huntress>classic) or the other way around (or is it a tradeoff)?
is ASP pharah skin (far) more responssive than raindancer
(ASP is the cleopatra kinda with a snake cobra gun)
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how is huntress vs odette or vs odille (the green/black crow skin was the best i think) - definitely better or a tradeoff
(this should be enough for now - these can be felt in training room in turns of 30-60 seconds (you test one skin for that long, swap to the next for testing for the same amount of time, then swap back to the first one). Just keep going back and forth)

using yellow crosshair color as reference
(aka you can fall back to it to know what is better and what not)
how are red, teal and light green between one another
in terms of pure responsiveness, not visibility
these can be tested in widow lobbies too, you try one for 30 seconds, then switch to next color, then back to original - beware if someone leaves or joins the testing will have to be redone, that's why trying to get a good idea within 30-60 seconds is important (or you just keep repeating it until you are certain)
3 comparisons:
red and teal
teal and light green
light green and red
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226 fps 5.01 sens 75 hz seems hilariously good in training room (there could be better values though), everything performance related off in gameplay tab (especially sliders at minimum), crosshairs yellow 1 3 0 95 20 2 0 ON. recoil compensation off. (mccree tested)
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I think the VIGILANTE Mccree (yellow) skin gives you aimbot
more than american or the black version of vigilante or 2nd skin above vigilante (the brown and blue one)
(of course tested with low positive interpolation) - check other posts
(should still be true if interp is low enough)
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on > off > on > off and finally on - for reduced buffering. To test if this is a useful temporary fix or not (or if it helps when doing stuff like changing fps caps). I have no idea if the enter button has to be clicked or pressed on the keyboard each time (different effects last I recall).
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deleting the brightness contrast gamma entries in the settings ini file for responsiveness
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increasing brightness and or gamma in game and or gpu control panel gives lower input lag due to improved pixel response times (or lower the brightness..?????????)
=-========

Mini Edit: It is now (as of a few patches ago) possible to use sensitivities under 1 on mccree and other non-snipers. Particularly under 0.83 (or something, read the tables below) will aid people with shaky hands or unstable aim (for any reason) since it employs "percentage-based ignoring of mouse movement input" (particular to the 0-0.83 (aproximate) sensitivity range).

submitted by KGTC to GamingOptimisations

Need Some Ideas- Here's some codes

IMPORTANT NOTE: Due to having too many Codes, I'm moving this list to two other links:

Modes and Aim Trainers
Hero Ideas and Cool Mechanics

If you like a mode, go to the original post and like or comment. Let them know you appreciate it. I'll add links directly to each post once I figure out if Reddit allows that and I get around to it.

Fun Modes

- 8M6H1 - TorboSym - u/ivanbaptiste

- FYHK1 - SCP: Survival Protocol: 76 - u/trappi

- NSHQB - Domination: COD - u/jehovajones

- 22YGP - Big Hammer, Little Hammer, Juggernaut FFA - u/JackTheTickler

- XM98R - Dead by Daylight - u/Groodion

- B73W3 - Spies vs Mercs: (Splinter Cell) - u/Chehtan

- 91S7E - Quidditch - u/frank_n_sam

- WGB80 - Lucioball - u/blaking-707

- 15HW8 - Hammond Golfing - u/sphayes1

- PBJW4 - DOTAwatch 4.0: Busan - u/Starhunter99999

- SEQRG - Dwarf of the Hill - u/officialraider

- S4G52 - Dva Surprise: Demech into Random Hero with Ult - u/Miscreant53

- EPQ9V - Reinhardts Completely Absurd Hammer Slammer Arena - u/TheRedstoneBlaze

- TYHDN - Genji Tactical Sword-fight - u/Aleecx

- PV9D4 - Forum Doomfist 1 vs 6 - u/CoolUsername6969

- 3G6XQ - Overwatch Casino - u/JaketheSnake094

- 0X8N0 - Steal the Crown - u/olipoulihot

- G2CJX - Lucio Bomb Tag - u/semtimmy

- MN787 - Screencheat - u/microcosm_ow

- X2HH9 - Weeping Angels (Mercy Mei) - u/Hogrid125

- A6736 - Rival System - u/Hypno--Toad

- 93A17 - Jetplane D.va Racing - u/Ghibliomatic MODDING u/DarkyPaky

- JCQ9S - Enhanced Ana Paintball: Live Version - u/JinkoNorray

- SF1R2 - High Speed: Gun Game - u/rbnsky

- Y1PWP - Hanzos Wild Tower Defense - u/TheRealPT0007

Training Modes

- S4ZD6 - Genji Dash Trainer - u/-Provoxin-

Good Mechanics

- HT7WH - 2CP: Any Map - u/icysniper

- GDHDH - Bullet Projectile - u/icysniper

- GFESF - Team HUD for Off-Healers: Edges of Screen - u/makanaj

- SV30J - Teleport Out of Bounds - u/TheTrickyDoctor

- RAB01 - Cinematic Camera - u/JimmyHasAPistol

- 9EKZB - Scoreboard - u/caldoran2

- W93G5 - Walls - u/Olstar72

- WV5HH - Bunny Hop - u/TyzoneLyraNature

Hero Ideas

- BNZ9J - SuperDampener Ult: Orisa - u/zumoro

- H7JRP - Cold Wave Ult: Lucio - u/JinkoNorray

- ZR2PJ - Mirror: Symmetra - u/AgentParsec

- V6V1N - Spider-Genji : Wall Sticking - u/gasolineGoblin

- MJ399 - Unlimited Flight: D.va - u/inverse_infidel

- 5KX06 - Jeff from the Overwatch Team: Reinhardt - u/AgentParsec - AgentParsec

- 8BAHQ - Rocket-Jumping: Pharah (Quake) - u/Corrade_

- ZX9EV - Zen-Summoner: Bastion - u/Borria

- 57YC6 - Sonic: Hammond - u/SupaHabil

- NDSYW - Darth Vader: Bridgette - u/milohk1

- 3FRXJ - Iron Man: Soldier - u/Phasmania

- HQYC5 - Joker from Smash: Mcree(Smash x Persona5) - u/semtimmy

- ZXY53 - Hover Passive: Zen - u/MustachioEquestrian

- HWGDB - Pyromancer: Mei - u/Hoppalaaa

- EBBB2 - New Hero Specter: Tracer - u/TheWanderingSnow

- 2TT6T - EMP to the Sky: Sombra - u/MellonHero

- 9BDVX - Explosive and Implosive Arrows: Hanzo - u/cqfllp

- CK988 - Hulk: Winston - u/Phasmania

- XW7WN - Schrödinger - u/poststakhanovist

- TRS3V - Knockback on Ability Use: Selected Heroes - u/semtimmy

- JQYS4 - Mass Rez Valkyrie: Mercy - RevertMercy

- K91NF1 - GimicWatch: Various Heroes - u/MyFaceEatIt

submitted by Lier1 to OverwatchCustomGames

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